Rust Server TrendsSeismic network · station log
Recording Stations11,767 Players60,429 Active3,522 Wipes · 3 h133 48 h

Station XX-7054 · no signal

Private Test Server

Offline 92.208.173.189:28015 checked 12h ago

moddedoxide
Connect
Players now
0/ 5
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 1
Rank
#7,054
top 32%
No wipes
resets
10 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-7054 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 5 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Wed 05:00 UTC
Peak · 48 h
1most players in any hour
Events picked
3wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75110:0012:0015:0005:0007:0009:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct24 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 09:02 UTC13h ago – – – – – 1
Wed 28 Oct, 05:51 UTC16h ago – – – – – 1
Tue 27 Oct, 10:11 UTC1d ago – – – – – 0
Mon 26 Oct, 18:06 UTC2d ago – – – – – 0
Mon 26 Oct, 09:53 UTC2d ago – – – – – 1
Mon 26 Oct, 08:40 UTC2d ago – – – – – 1
Mon 26 Oct, 07:49 UTC2d ago – – – – – 0
Sat 24 Oct, 14:23 UTC4d ago – – – – – 1
Sat 24 Oct, 09:39 UTC4d ago – – – – – 0
Sat 24 Oct, 07:20 UTC4d ago M0.0steady 1 – 0.3 days 1
Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Private Test Server?

The map on Private Test Server is procedural, produced by the game.

Which settings and rules apply on Private Test Server?

You will find no gather rate in the name of Private Test Server. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Private Test Server right now?

A reading taken now finds Private Test Server offline; the most recent activity was 12 hours ago. The seven-day average is 1 players, with a peak of 1. The last 48 hours show their highest activity at 11:00 UTC, averaging 1 players.

How does Private Test Server rank against other Rust servers?

On player hours for the past week, Private Test Server sits at #7,054, which puts it inside the top 32% of every ranked server.

Server facts

How reliably does Private Test Server stay online?

No contact with Private Test Server right now, and the last recorded contact was 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 18, or 11% of the time. Its earliest appearance in the records of Rust Server Trends dates to 18 September 2026.

Where in the world is Private Test Server hosted?

A region is not published by Private Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 92.208.173.189:28015.

Which Rust version is Private Test Server running?

On Windows, Private Test Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does Private Test Server wipe, and on which days?

None of the resets at Private Test Server counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Server tags

What do the server tags on Private Test Server mean?

The game's server browser reads the tags Private Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Private Test Server appear?

The Rust Server Trends lists that take in Private Test Server are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connecting

How do you connect to Private Test Server?

To join, enter client.connect 92.208.173.189:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The server has 5 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.