Station XX-7054 · no signal
Private Test Server
Offline 92.208.173.189:28015 checked 12h ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #7,054
- top 32%
- No wipes
- resets
- 10 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Wed 05:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 3wipes on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 09:02 UTC13h ago | – | – | – | – | – | 1 |
| Wed 28 Oct, 05:51 UTC16h ago | – | – | – | – | – | 1 |
| Tue 27 Oct, 10:11 UTC1d ago | – | – | – | – | – | 0 |
| Mon 26 Oct, 18:06 UTC2d ago | – | – | – | – | – | 0 |
| Mon 26 Oct, 09:53 UTC2d ago | – | – | – | – | – | 1 |
| Mon 26 Oct, 08:40 UTC2d ago | – | – | – | – | – | 1 |
| Mon 26 Oct, 07:49 UTC2d ago | – | – | – | – | – | 0 |
| Sat 24 Oct, 14:23 UTC4d ago | – | – | – | – | – | 1 |
| Sat 24 Oct, 09:39 UTC4d ago | – | – | – | – | – | 0 |
| Sat 24 Oct, 07:20 UTC4d ago | M0.0■steady | 1 | – | 0.3 days | 1 | |
| Sun 27 Sep, 11:13 UTC31d ago | M0.0▲rising | 1 | – | 26.8 days | 0 | |
| Sun 20 Sep, 12:54 UTC38d ago | M0.0■steady | 1 | held half | 6.9 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Private Test Server?
The map on Private Test Server is procedural, produced by the game.
Which settings and rules apply on Private Test Server?
You will find no gather rate in the name of Private Test Server. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Private Test Server right now?
A reading taken now finds Private Test Server offline; the most recent activity was 12 hours ago. The seven-day average is 1 players, with a peak of 1. The last 48 hours show their highest activity at 11:00 UTC, averaging 1 players.
How does Private Test Server rank against other Rust servers?
On player hours for the past week, Private Test Server sits at #7,054, which puts it inside the top 32% of every ranked server.
Server facts
How reliably does Private Test Server stay online?
No contact with Private Test Server right now, and the last recorded contact was 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 18, or 11% of the time. Its earliest appearance in the records of Rust Server Trends dates to 18 September 2026.
Where in the world is Private Test Server hosted?
A region is not published by Private Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 92.208.173.189:28015.
Which Rust version is Private Test Server running?
On Windows, Private Test Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does Private Test Server wipe, and on which days?
None of the resets at Private Test Server counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.
Server tags
What do the server tags on Private Test Server mean?
The game's server browser reads the tags Private Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Private Test Server appear?
The Rust Server Trends lists that take in Private Test Server are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connecting
How do you connect to Private Test Server?
To join, enter client.connect 92.208.173.189:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.