Station XX-13960 · no signal
TroubleChute
Offline 92.146.163.255:28015 checked 38d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,960
- no region published
- Last wipe
- 38d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 20 Sep, 15:01 UTC38d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on TroubleChute?
A procedural map runs on TroubleChute, generated by the game.
Which settings and rules apply on TroubleChute?
No gather rate appears in the name of TroubleChute. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on TroubleChute?
No players are recorded on TroubleChute at this moment; it is offline, and the last sighting was 38 days 4 hours ago.
How does TroubleChute rank against other Rust servers?
Over the last seven days, TroubleChute recorded enough player hours to reach #13,960 worldwide, placing it in the top – of all ranked servers.
Server details
How reliably does TroubleChute stay online?
No contact with TroubleChute right now, and the last recorded contact was 38 days 4 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 20 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does TroubleChute run from?
A region is not published by TroubleChute. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 92.146.163.255:28015.
Which Rust version is TroubleChute running?
TroubleChute is running Rust network protocol 2633 and build 164530 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on TroubleChute?
The recent wipes averaged a busiest count of 1 players. 2 hours into the latest wipe, the crowd reached its peak.
How often does TroubleChute wipe, and on which days?
On record so far are too few of TroubleChute's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 38 days 7 hours.
Server tags
What do the server tags on TroubleChute mean?
These are the tags TroubleChute publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does TroubleChute appear?
The Rust Server Trends lists that take in TroubleChute are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to TroubleChute?
You can connect by pressing F1 in Rust and typing client.connect 92.146.163.255:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.