Station XX-15373 · recording
[US] Krizalium Test
Online 92.118.19.86:28015 checked 2h ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,373
- top 69%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [US] Krizalium Test?
The procedural map on [US] Krizalium Test is size 3,000 with seed 612351, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [US] Krizalium Test?
You will find no gather rate in the name of [US] Krizalium Test. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on [US] Krizalium Test right now?
0 of the 50 slots on [US] Krizalium Test are filled right now. The seven-day average for this server is 0 players.
How does [US] Krizalium Test rank against other Rust servers?
The last seven days of player hours place [US] Krizalium Test at #15,373, in the top 69% of all ranked servers.
Operator and location
How reliably does [US] Krizalium Test stay online?
As recorded now, [US] Krizalium Test is running. Its reported uptime points to a restart about 16 days 11 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 12 October 2026.
Does [US] Krizalium Test hold a steady tick rate?
The 48-hour average is 60 server fps; 60 is the lowest observed. The world held up to 45,341 entities at its peak, buildings and deployables included. Memory use peaked at 4,438 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is [US] Krizalium Test hosted?
The name of [US] Krizalium Test points to North America, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 92.118.19.86:28015 is the address it uses.
Which Rust version is [US] Krizalium Test running?
[US] Krizalium Test is running Rust network protocol 2634 and build 167398 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does [US] Krizalium Test wipe, and on which days?
The rhythm of [US] Krizalium Test cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 16 days 14 hours.
Tags
What do the server tags on [US] Krizalium Test mean?
Tags published by [US] Krizalium Test and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [US] Krizalium Test appear?
These Rust Server Trends lists include [US] Krizalium Test: Rust community servers without the side modes and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
How do you connect to [US] Krizalium Test?
You can connect by pressing F1 in Rust and typing client.connect 92.118.19.86:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://low.ms/game-servers/rust-server-hosting is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.