Station XX-15338 · recording
24HG | Rust | Main #2
Online 91.99.37.118:28107 checked 5m ago
- Players now
- 0/ 200
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,338
- top 69%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 200 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 01:00 UTC13d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on 24HG | Rust | Main #2?
Generated by the game, the map on 24HG | Rust | Main #2 is procedural, size 4,500 with seed 2037386420. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on 24HG | Rust | Main #2?
The name of 24HG | Rust | Main #2 gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on 24HG | Rust | Main #2 right now?
At this moment, 24HG | Rust | Main #2 records 0 players across 200 slots. Averaged across the last seven days, the population was 0 players.
How does 24HG | Rust | Main #2 rank against other Rust servers?
Over the last seven days, 24HG | Rust | Main #2 recorded enough player hours to reach #15,338 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does 24HG | Rust | Main #2 stay online?
24HG | Rust | Main #2 is up at the moment. Going by the uptime figure it reports, it restarted about 13 days 7 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does 24HG | Rust | Main #2 hold a steady tick rate?
The 48-hour average is 123 server fps; 80 is the lowest observed. The world held up to 114,045 entities at its peak, buildings and deployables included. Memory use peaked at 6,333 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is 24HG | Rust | Main #2 hosted?
A region is not published by 24HG | Rust | Main #2. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 91.99.37.118:28107.
Which Rust version is 24HG | Rust | Main #2 running?
24HG | Rust | Main #2 is running Rust network protocol 2634 and build 167781 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on 24HG | Rust | Main #2?
The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does 24HG | Rust | Main #2 run its wipes?
The rhythm of 24HG | Rust | Main #2 cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 13 days 9 hours.
Server tags
What do the server tags on 24HG | Rust | Main #2 mean?
These are the tags 24HG | Rust | Main #2 publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): 200 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does 24HG | Rust | Main #2 appear?
You will find 24HG | Rust | Main #2 on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto 24HG | Rust | Main #2?
To join, enter client.connect 91.99.37.118:28107 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://alpha.24hgaming.com/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.