Rust Server TrendsSeismic network · station log
Recording Stations11,701 Players40,419 Active3,002 Wipes · 3 h95 48 h

Station XX-3488 · recording

24HG | Rust | Main #1

Online 91.99.37.118:28103 checked 7m ago

moddedoxide
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.2falling
−2 players on the day
7-day average
1
peak 5
Rank
#3,488
top 16%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-3488 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.2falling−2 players
Sharpest hour
−2into Thu 00:00 UTC
Peak · 48 h
5most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246802:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
9.2 daysbetween real wipes
on rhythm
75%of its recent wipes
wipe-day peak
4players, last three wipes
crowd held
33%else halves by day 4

The first 48 hours of its last wipes

Sun 25 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 15:14 UTC3d ago M0.5rising 3 – running 0
Thu 15 Oct, 19:14 UTC13d ago M0.6rising 4 held half 9.8 days 0
Wed 14 Oct, 19:01 UTC14d ago M0.6rising 4 – 1 days 0
Sun 4 Oct, 07:36 UTC24d ago M0.5rising 3 halved by day 2 10.5 days 0
Fri 25 Sep, 18:20 UTC33d ago M0.3rising 2 halved by day 6 8.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
27/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
31/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
18/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
5/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
2/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on 24HG | Rust | Main #1?

The procedural map on 24HG | Rust | Main #1 is size 4,000 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.

Which settings and rules apply on 24HG | Rust | Main #1?

You will find no gather rate in the name of 24HG | Rust | Main #1. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on 24HG | Rust | Main #1 right now?

0 of the 200 slots on 24HG | Rust | Main #1 are filled right now. The seven-day average is 1 players, with a peak of 5. Averaged over the last 48 hours, the busiest hour was 21:00 UTC at 5 players.

How does 24HG | Rust | Main #1 rank against other Rust servers?

The last seven days of player hours place 24HG | Rust | Main #1 at #3,488, in the top 16% of all ranked servers.

Server facts

How reliably does 24HG | Rust | Main #1 stay online?

As recorded now, 24HG | Rust | Main #1 is running. Going by the uptime figure it reports, it restarted about 3 days 3 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does 24HG | Rust | Main #1 hold a steady tick rate?

Across the last 48 hours it averaged 60 server fps, with a floor of 60. Buildings, deployables and all the rest of the world's entities brought it to a high of 18,838. It reached a ceiling of 2,991 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is 24HG | Rust | Main #1 hosted?

No region is published by 24HG | Rust | Main #1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 91.99.37.118:28103.

What build of Rust does 24HG | Rust | Main #1 use?

On Linux, 24HG | Rust | Main #1 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on 24HG | Rust | Main #1?

On average, the busiest point of its recent wipes drew 4 players. 4 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. It fell under half by day 4 in the wipes where it didn't hold.

On what timetable does 24HG | Rust | Main #1 run its wipes?

There is no next wipe to predict at 24HG | Rust | Main #1, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 3 days 5 hours.

Server tags

What do the server tags on 24HG | Rust | Main #1 mean?

These are the tags 24HG | Rust | Main #1 publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp200 (Max players): The server has 200 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does 24HG | Rust | Main #1 appear?

You will find 24HG | Rust | Main #1 on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How to join

What steps get you onto 24HG | Rust | Main #1?

You can connect by pressing F1 in Rust and typing client.connect 91.99.37.118:28103 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://alpha.24hgaming.com/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp200
Max players The server has 200 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.