Station XX-14156 · no signal
Hostile Sector Solo PVE
Offline 91.98.178.181:28080 checked 17d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,156
- top 65%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 2 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 12 Oct, 22:48 UTC17d ago | M0.0■steady | 1 | – | running | 1 | |
| Sat 10 Oct, 22:33 UTC19d ago | M0.0▲rising | 1 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Hostile Sector Solo PVE?
Generated by the game, the map on Hostile Sector Solo PVE is procedural, size 4,500 with seed 1870104028. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Hostile Sector Solo PVE?
You will find no gather rate in the name of Hostile Sector Solo PVE. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Hostile Sector Solo PVE right now?
A reading taken now finds Hostile Sector Solo PVE offline; the most recent activity was 17 days 7 hours ago.
How does Hostile Sector Solo PVE rank against other Rust servers?
The last seven days of player hours place Hostile Sector Solo PVE at #14,156, in the top 65% of all ranked servers.
Server facts
How reliably does Hostile Sector Solo PVE stay online?
Hostile Sector Solo PVE is down at the moment; the last recorded contact was 17 days 7 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 10 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Hostile Sector Solo PVE hosted?
Nothing about a region comes from Hostile Sector Solo PVE. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 91.98.178.181:28080 is the address it uses.
Which Rust version is Hostile Sector Solo PVE running?
Hostile Sector Solo PVE is running Rust network protocol 2634 and build 167398 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Hostile Sector Solo PVE?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
How often does Hostile Sector Solo PVE wipe, and on which days?
On record so far are too few of Hostile Sector Solo PVE's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 17 days 7 hours is how long the current world has been running.
Lists and tags
What do the server tags on Hostile Sector Solo PVE mean?
The game's server browser reads the tags Hostile Sector Solo PVE publishes: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Hostile Sector Solo PVE appear?
The Rust Server Trends lists that take in Hostile Sector Solo PVE are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
How do you connect to Hostile Sector Solo PVE?
Enter client.connect 91.98.178.181:28080 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.