Station XX-5494 · recording
BYYYYYYSTEEER
Online 91.84.97.82:28015 checked 12m ago
- Players now
- 0/ 32
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,494
- top 25%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- 8d 6h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 32 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Mon 18:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 8d 6hThu 5 Nov, 19:00 UTCFW
- 36d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:31 UTC FW26d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on BYYYYYYSTEEER?
The procedural map on BYYYYYYSTEEER is size 4,000 with seed 1, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on BYYYYYYSTEEER?
The name of BYYYYYYSTEEER gives no gather rate. The group limit is 123 players. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched off.
Player counts
How many players are recorded on BYYYYYYSTEEER right now?
A reading taken now shows 0 players on BYYYYYYSTEEER, which has 32 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The last 48 hours show their highest activity at 19:00 UTC, averaging 1 players.
How does BYYYYYYSTEEER rank against other Rust servers?
Over the last seven days, BYYYYYYSTEEER recorded enough player hours to reach #5,494 worldwide, placing it in the top 25% of all ranked servers.
Operator and location
How reliably does BYYYYYYSTEEER stay online?
As recorded now, BYYYYYYSTEEER is running. Going by the uptime figure it reports, it restarted about 5 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does BYYYYYYSTEEER hold a steady tick rate?
Its average server fps over the last 48 hours was 20, and it never dropped below 20. The world held up to 94,964 entities at its peak, buildings and deployables included. It reached a ceiling of 4,040 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does BYYYYYYSTEEER run from?
Nothing about a region comes from BYYYYYYSTEEER. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 91.84.97.82:28015 is the address it uses.
What build of Rust does BYYYYYYSTEEER use?
BYYYYYYSTEEER is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on BYYYYYYSTEEER?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does BYYYYYYSTEEER run its wipes?
The force wipe is the only wipe BYYYYYYSTEEER takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 26 days 18 hours.
Tags
What do the server tags on BYYYYYYSTEEER mean?
Tags published by BYYYYYYSTEEER and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp32 (Max players): The server has 32 slots; ts123 (Group limit): The team limit is 123; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does BYYYYYYSTEEER appear?
You will find BYYYYYYSTEEER on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
How do you connect to BYYYYYYSTEEER?
To join, enter client.connect 91.84.97.82:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://byster.one/en is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.