Rust Server TrendsSeismic network · station log
Recording Stations11,737 Players52,204 Active3,347 Wipes · 3 h125 48 h

Station XX-11346 · no signal

Rip_Was Test Server

Offline 91.8.202.37:28015 checked 1d ago

moddedoxide
Connect
Players now
1/ 10
10% full
Motion · 24 h
M0.0rising
+0 players on the day
7-day average
1
peak 1
Rank
#11,346
top 51%
Last wipe
5d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-11346 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 10 slots
Motion · 24 h
M0.0rising+0 players
Sharpest hour
+0into Tue 21:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75120:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct9 Oct23 Oct25 Oct28 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 14:24 UTC5d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
53/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
124/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
41/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
52/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
8/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
7/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rip_Was Test Server?

The map on Rip_Was Test Server is procedural, produced by the game.

Which settings and rules apply on Rip_Was Test Server?

The name of Rip_Was Test Server gives no gather rate. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Rip_Was Test Server right now?

Rip_Was Test Server is not responding at this moment and is offline, last seen 26 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 21:00 UTC at 1 players.

How does Rip_Was Test Server rank against other Rust servers?

The last seven days of player hours place Rip_Was Test Server at #11,346, in the top 51% of all ranked servers.

Operator and location

How reliably does Rip_Was Test Server stay online?

As recorded now, Rip_Was Test Server is not reachable, the last contact having been 26 hours ago. It was up 2% of the time across the last 7 full days: 4 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 4 October 2026.

Where in the world is Rip_Was Test Server hosted?

A region is not published by Rip_Was Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 91.8.202.37:28015.

What build of Rust does Rip_Was Test Server use?

Rust network protocol 2635 and build 168909 on Windows is what Rip_Was Test Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Rip_Was Test Server?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak.

How often does Rip_Was Test Server wipe, and on which days?

Too few wipes of Rip_Was Test Server are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 5 days 9 hours.

Tags

What do the server tags on Rip_Was Test Server mean?

Tags published by Rip_Was Test Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rip_Was Test Server appear?

You will find Rip_Was Test Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connecting

What steps get you onto Rip_Was Test Server?

To join, enter client.connect 91.8.202.37:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.