Rust Server TrendsSeismic network · station log
Recording Stations11,791 Players67,584 Active3,634 Wipes · 3 h129 48 h

Station XX-11907 · no signal

Vitality Local LiveTest

Offline 91.245.44.75:28018 checked 1d ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#11,907
top 54%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-11907 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123422:0003:0007:0012:0016:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct13 Oct21 Oct28 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctThu 15 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 12:41 UTC7d ago M0.0rising 1 – running 0
Thu 15 Oct, 12:50 UTC13d ago M0.0rising 1 – 6 days 0
Wed 14 Oct, 18:26 UTC14d ago M0.0rising 1 – 0.8 days 0
Sun 11 Oct, 03:29 UTC17d ago M0.0steady 1 held half 3.6 days 1
Sat 10 Oct, 08:08 UTC18d ago M0.0rising 1 – 0.8 days 0
Fri 9 Oct, 22:26 UTC18d ago M0.0steady 1 – 0.4 days 1
Wed 30 Sep, 11:49 UTC28d ago M0.0rising 2 – 9.4 days 1
Tue 29 Sep, 09:38 UTC29d ago M0.3rising 2 – 1.1 days 0
Mon 28 Sep, 14:40 UTC30d ago M0.3rising 2 – 0.8 days 0
Sun 27 Sep, 10:26 UTC31d ago M0.0steady 1 – 1.2 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
87/ 700
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Vitality Local LiveTest?

Vitality Local LiveTest uses a procedural map, which the game generates.

Which settings and rules apply on Vitality Local LiveTest?

You will find no gather rate in the name of Vitality Local LiveTest. Up to 32 players can be in a group. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched off.

Player counts

How many players are recorded on Vitality Local LiveTest right now?

No players are recorded on Vitality Local LiveTest at this moment; it is offline, and the last sighting was 24 hours ago. The seven-day average is 0 players, with a peak of 1.

How does Vitality Local LiveTest rank against other Rust servers?

Over the last seven days, Vitality Local LiveTest recorded enough player hours to reach #11,907 worldwide, placing it in the top 54% of all ranked servers.

Server facts

How reliably does Vitality Local LiveTest stay online?

As recorded now, Vitality Local LiveTest is not reachable, the last contact having been 24 hours ago. Of the 168 hours in the last 7 full days, it was up for 88, or 52% of the time. On 16 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Vitality Local LiveTest hosted?

Nothing about a region comes from Vitality Local LiveTest. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 91.245.44.75:28018 is the address it uses.

Which Rust version is Vitality Local LiveTest running?

On Windows, Vitality Local LiveTest runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Vitality Local LiveTest?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

On what timetable does Vitality Local LiveTest run its wipes?

No next wipe can be predicted for Vitality Local LiveTest, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 13 days 9 hours.

Tags

What do the server tags on Vitality Local LiveTest mean?

These are the tags Vitality Local LiveTest publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts32 (Group limit): Teams are capped at 32 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Vitality Local LiveTest appear?

These Rust Server Trends lists include Vitality Local LiveTest: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto Vitality Local LiveTest?

Enter client.connect 91.245.44.75:28018 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
ts32
Group limit Teams are capped at 32 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.