No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Channel 2 · instrument health
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Channel 3 · rank movement
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Expected events
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap
1.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
The first 48 hours of its last wipes
Wed 21 OctMon 19 OctFri 16 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Event catalogue
Wipes
newest first
Wiped
M
Peak
First 48 h
Crowd
Lasted
Players before
Wed 21 Oct, 21:09 UTC6d ago
M0.0■steady
1
–
running
1
Mon 19 Oct, 14:41 UTC9d ago
M0.0■steady
1
–
–
2.3 days
1
Fri 16 Oct, 18:50 UTC12d ago
M0.0■steady
1
–
2.8 days
1
Thu 15 Oct, 15:23 UTC13d ago
M0.0■steady
1
–
1.1 days
1
Sun 11 Oct, 05:19 UTC17d ago
M0.0■steady
1
–
4.4 days
1
Sat 10 Oct, 09:28 UTC18d ago
M0.0■steady
1
–
0.8 days
1
Fri 9 Oct, 21:27 UTC18d ago
M0.0▼falling
1
–
0.5 days
2
Thu 8 Oct, 00:11 UTC20d ago
M0.3▲rising
2
–
1.9 days
0
Wed 7 Oct, 00:14 UTC21d ago
M0.3▲rising
3
–
1 days
1
Mon 5 Oct, 23:13 UTC22d ago
M0.3▲rising
3
–
1 days
1
Sun 4 Oct, 05:05 UTC24d ago
M0.3▲rising
2
–
1.8 days
0
Wed 30 Sep, 14:59 UTC28d ago
M0.0▲rising
1
held half
3.6 days
0
Tue 29 Sep, 13:49 UTC29d ago
M0.0▲rising
1
–
1 days
0
Mon 28 Sep, 08:55 UTC30d ago
M0.3▲rising
2
–
1.2 days
0
Sun 27 Sep, 09:50 UTC31d ago
M0.3▲rising
2
–
1 days
0
Sat 26 Sep, 07:17 UTC32d ago
M0.0■steady
1
–
1.1 days
1
Fri 25 Sep, 09:47 UTC33d ago
M0.0▲rising
1
–
0.9 days
0
Wed 23 Sep, 07:09 UTC35d ago
M0.0▲rising
1
–
2.1 days
0
Tue 22 Sep, 06:23 UTC36d ago
M0.0■steady
1
–
1 days
1
Sun 20 Sep, 14:37 UTC38d ago
M0.0■steady
1
–
1.7 days
1
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Nearby stations
Similar servers
the same kind of game, then region, group limit, rate and wipes
Generated by the game, the map on ServerDevServer is procedural, size 5,000 with seed 543625. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is discord.gg/atlasrust.
Which settings and rules apply on ServerDevServer?
No gather rate appears in the name of ServerDevServer. 30 players is the most a group can hold. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched off.
Live population
What is the current population on ServerDevServer?
A reading taken now finds ServerDevServer offline; the most recent activity was 6 days 19 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does ServerDevServer rank against other Rust servers?
On player hours for the past week, ServerDevServer sits at #13,588, which puts it inside the top 61% of every ranked server.
Server details
How reliably does ServerDevServer stay online?
ServerDevServer is down at the moment; the last recorded contact was 6 days 19 hours ago. 3 of 168 hours in the last 7 full days were up time, 2% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is ServerDevServer hosted?
No region is published by ServerDevServer. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 91.245.44.75:28017.
What build of Rust does ServerDevServer use?
On Windows, ServerDevServer runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on ServerDevServer?
The recent wipes averaged a busiest count of 1 players. 1 hours into the latest wipe, the crowd reached its peak.
How often does ServerDevServer wipe, and on which days?
There is no next wipe to predict at ServerDevServer, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 6 days 21 hours is how long the current world has been running.
Lists and tags
What do the server tags on ServerDevServer mean?
The game's server browser reads the tags ServerDevServer publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts30 (Group limit): The team limit is 30; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does ServerDevServer appear?
These Rust Server Trends lists include ServerDevServer: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to ServerDevServer?
You can connect by pressing F1 in Rust and typing client.connect 91.245.44.75:28017 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Instrument codes
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmrust,cs167781,ts30,^o^z
Game
gmrust
Game modeYou'll find standard Rust survival here.
mp100
Max playersThe server has 100 slots.
ts30
Group limitThe team limit is 30.
v2634
ProtocolGame protocol 2634: to join, your game must match this version.
cs167781
BuildIt runs game build 167781.
ptrak
NetworkingRakNet is the standard network layer for the game, and it's used here.
$r?
Region codeThe server has no region code.
Mods and access
^o
OxideOxide (uMod) is the plugin framework running here.
^z
ModdedThe game is changed by plugins or settings, placing it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.