Station XX-7186 · no signal
ServerDevServer
Offline 91.245.44.75:28015 checked 1d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,186
- top 32%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.6 daysbetween real wipes
- on rhythm
- 40%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 15:38 UTC6d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 15 Oct, 14:55 UTC13d ago | M0.0▼falling | 0 | – | – | 7 days | 1 |
| Mon 12 Oct, 14:03 UTC16d ago | M0.0■steady | 1 | – | – | 3 days | 1 |
| Fri 2 Oct, 17:51 UTC26d ago | M0.0■steady | 1 | – | 9.8 days | 1 | |
| Thu 1 Oct, 23:36 UTC FW27d ago | M0.0▲rising | 1 | – | 0.8 days | 0 | |
| Fri 25 Sep, 08:11 UTC33d ago | M0.0▼falling | 0 | – | 6.6 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on ServerDevServer?
A procedural map runs on ServerDevServer, generated by the game.
Which settings and rules apply on ServerDevServer?
No gather rate appears in the name of ServerDevServer. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is off: VAC, from Valve.
Live population
How many players are recorded on ServerDevServer right now?
ServerDevServer is not responding at this moment and is offline, last seen 29 hours ago. The seven-day average is 0 players, with a peak of 1.
How does ServerDevServer rank against other Rust servers?
The last seven days of player hours place ServerDevServer at #7,186, in the top 32% of all ranked servers.
Server details
How reliably does ServerDevServer stay online?
No contact with ServerDevServer right now, and the last recorded contact was 29 hours ago. 127 of 168 hours in the last 7 full days were up time, 76% of the total. Its earliest appearance in the records of Rust Server Trends dates to 17 September 2026.
Where in the world is ServerDevServer hosted?
Nothing about a region comes from ServerDevServer. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 91.245.44.75:28015 is the address it uses.
What build of Rust does ServerDevServer use?
Rust network protocol 2635 and build 168909 on Windows is what ServerDevServer runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on ServerDevServer?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
How often does ServerDevServer wipe, and on which days?
There is no next wipe to predict at ServerDevServer, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 6 days 7 hours is how long the current world has been running.
Lists and tags
What do the server tags on ServerDevServer mean?
These are the tags ServerDevServer publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does ServerDevServer appear?
The Rust Server Trends lists that take in ServerDevServer are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to ServerDevServer?
Enter client.connect 91.245.44.75:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.