Station XX-15244 · no signal
CSL Deadmans ATLAT-675 LiveTest
Offline 91.245.44.75:28430 checked 13d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,244
- top 71%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 12 Oct, 19:27 UTC15d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on CSL Deadmans ATLAT-675 LiveTest?
No gather rate appears in the name of CSL Deadmans ATLAT-675 LiveTest. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC off, Valve's anti-cheat.
Population
What is the current population on CSL Deadmans ATLAT-675 LiveTest?
CSL Deadmans ATLAT-675 LiveTest is not responding at this moment and is offline, last seen 13 days 22 hours ago.
How does CSL Deadmans ATLAT-675 LiveTest rank against other Rust servers?
On player hours for the past week, CSL Deadmans ATLAT-675 LiveTest sits at #15,244, which puts it inside the top 71% of every ranked server.
Operator and location
How reliably does CSL Deadmans ATLAT-675 LiveTest stay online?
As recorded now, CSL Deadmans ATLAT-675 LiveTest is not reachable, the last contact having been 13 days 22 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 12 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is CSL Deadmans ATLAT-675 LiveTest hosted?
A region is not published by CSL Deadmans ATLAT-675 LiveTest. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 91.245.44.75:28430.
Which Rust version is CSL Deadmans ATLAT-675 LiveTest running?
Rust network protocol 2634 and build 166494 on Windows is what CSL Deadmans ATLAT-675 LiveTest runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on CSL Deadmans ATLAT-675 LiveTest?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
How often does CSL Deadmans ATLAT-675 LiveTest wipe, and on which days?
On record so far are too few of CSL Deadmans ATLAT-675 LiveTest's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 15 days 1 hours is how long the current world has been running.
Tags
What do the server tags on CSL Deadmans ATLAT-675 LiveTest mean?
These are the tags CSL Deadmans ATLAT-675 LiveTest publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does CSL Deadmans ATLAT-675 LiveTest appear?
You will find CSL Deadmans ATLAT-675 LiveTest on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto CSL Deadmans ATLAT-675 LiveTest?
To join, enter client.connect 91.245.44.75:28430 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.