Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h42 48 h

Station XX-3887 · no signal

CSL LiveTest

Offline 91.245.44.75:28380 checked 21h ago

moddedoxide
Connect
Players now
1/ 10
10% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 4
Rank
#3,887
top 18%
No wipes
resets
11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-3887 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Mon 21:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75120:0001:0006:0011:0016:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 01:38 UTC2d ago – – – – – 1
Mon 26 Oct, 01:18 UTC2d ago – – – – – 1
Mon 26 Oct, 00:55 UTC2d ago – – – – – 1
Sat 24 Oct, 16:49 UTC4d ago – – – – – 1
Sat 24 Oct, 16:20 UTC4d ago – – – – – 1
Sat 24 Oct, 16:05 UTC4d ago – – – – – 1
Sat 24 Oct, 13:18 UTC4d ago – – – – – 1
Sat 24 Oct, 13:04 UTC4d ago – – – – – 1
Sat 24 Oct, 12:58 UTC4d ago – – – – – 1
Fri 23 Oct, 06:14 UTC5d ago – – – – – 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 EU · groups of 8+ · weekly · 137 on average
122/ 300
EU Hub 01 EU · groups of 1000+ · 23 on average
11/ 3300
RaidLab groups of 8+ · 19 on average
200/ 50
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 2 on average
4/ 300
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ groups of 8+ · 1x · 2 on average
0/ 50
A Shockbyte Rust Server groups of 8+ · 2 on average
1/ 40
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on CSL LiveTest?

The name of CSL LiveTest gives no gather rate. The group limit is 1000 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is off: VAC, from Valve.

Population

What is the current population on CSL LiveTest?

No players are recorded on CSL LiveTest at this moment; it is offline, and the last sighting was 21 hours ago. Across seven days this server recorded an average of 1 players and a peak of 4. The busiest point in the last 48 hours came at 21:00 UTC, averaging 1 players.

How does CSL LiveTest rank against other Rust servers?

Over the last seven days, CSL LiveTest recorded enough player hours to reach #3,887 worldwide, placing it in the top 18% of all ranked servers.

Operator and location

How reliably does CSL LiveTest stay online?

As recorded now, CSL LiveTest is not reachable, the last contact having been 21 hours ago. It was up 98% of the time across the last 5 full days: 118 of 120 hours. Its earliest appearance in the records of Rust Server Trends dates to 22 October 2026.

Which region does CSL LiveTest run from?

No region is published by CSL LiveTest. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 91.245.44.75:28380 is the address it uses.

What build of Rust does CSL LiveTest use?

Rust network protocol 2635 and build 168909 on Windows is what CSL LiveTest runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does CSL LiveTest wipe, and on which days?

No wipe schedule is kept by CSL LiveTest, which makes a new world every few hours. None of those resets counts as a wipe.

Server tags

What do the server tags on CSL LiveTest mean?

These are the tags CSL LiveTest publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts1000 (Group limit): Teams are capped at 1000 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; sc1 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does CSL LiveTest appear?

These Rust Server Trends lists include CSL LiveTest: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

What steps get you onto CSL LiveTest?

Enter client.connect 91.245.44.75:28380 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,sc1,ts1000,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts1000
Group limit Teams are capped at 1000 players.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Other

sc1
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.