Station XX-3887 · no signal
CSL LiveTest
Offline 91.245.44.75:28380 checked 21h ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 4
- Rank
- #3,887
- top 18%
- No wipes
- resets
- 11 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Mon 21:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 01:38 UTC2d ago | – | – | – | – | – | 1 |
| Mon 26 Oct, 01:18 UTC2d ago | – | – | – | – | – | 1 |
| Mon 26 Oct, 00:55 UTC2d ago | – | – | – | – | – | 1 |
| Sat 24 Oct, 16:49 UTC4d ago | – | – | – | – | – | 1 |
| Sat 24 Oct, 16:20 UTC4d ago | – | – | – | – | – | 1 |
| Sat 24 Oct, 16:05 UTC4d ago | – | – | – | – | – | 1 |
| Sat 24 Oct, 13:18 UTC4d ago | – | – | – | – | – | 1 |
| Sat 24 Oct, 13:04 UTC4d ago | – | – | – | – | – | 1 |
| Sat 24 Oct, 12:58 UTC4d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 06:14 UTC5d ago | – | – | – | – | – | 0 |
| Fri 23 Oct, 05:07 UTC5d ago | – | – | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on CSL LiveTest?
The name of CSL LiveTest gives no gather rate. The group limit is 1000 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is off: VAC, from Valve.
Population
What is the current population on CSL LiveTest?
No players are recorded on CSL LiveTest at this moment; it is offline, and the last sighting was 21 hours ago. Across seven days this server recorded an average of 1 players and a peak of 4. The busiest point in the last 48 hours came at 21:00 UTC, averaging 1 players.
How does CSL LiveTest rank against other Rust servers?
Over the last seven days, CSL LiveTest recorded enough player hours to reach #3,887 worldwide, placing it in the top 18% of all ranked servers.
Operator and location
How reliably does CSL LiveTest stay online?
As recorded now, CSL LiveTest is not reachable, the last contact having been 21 hours ago. It was up 98% of the time across the last 5 full days: 118 of 120 hours. Its earliest appearance in the records of Rust Server Trends dates to 22 October 2026.
Which region does CSL LiveTest run from?
No region is published by CSL LiveTest. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 91.245.44.75:28380 is the address it uses.
What build of Rust does CSL LiveTest use?
Rust network protocol 2635 and build 168909 on Windows is what CSL LiveTest runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does CSL LiveTest wipe, and on which days?
No wipe schedule is kept by CSL LiveTest, which makes a new world every few hours. None of those resets counts as a wipe.
Server tags
What do the server tags on CSL LiveTest mean?
These are the tags CSL LiveTest publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts1000 (Group limit): Teams are capped at 1000 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; sc1 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does CSL LiveTest appear?
These Rust Server Trends lists include CSL LiveTest: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
What steps get you onto CSL LiveTest?
Enter client.connect 91.245.44.75:28380 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.