Station PO-9764 · recording
INTFO Rust | Procedural
Online 91.240.74.124:28015 checked 4m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #9,764
- top 44%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.4 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2.5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 08:19 UTC25d ago | M0.3▲rising | 2 | – | running | 0 | |
| Thu 1 Oct, 22:32 UTC FW26d ago | M0.0▲rising | 1 | – | 1.4 days | 0 | |
| Sun 20 Sep, 11:26 UTC38d ago | M0.0▲rising | 1 | halved by day 4 | 11.5 days | 0 | |
| Fri 18 Sep, 11:05 UTC40d ago | M0.0▲rising | 1 | halved by day 1 | 2 days | 0 | |
| Thu 17 Sep, 20:42 UTC41d ago | M0.0▲rising | 1 | – | 0.6 days | 0 | |
| Wed 16 Sep, 22:44 UTC41d ago | M0.0■steady | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on INTFO Rust | Procedural?
The procedural map on INTFO Rust | Procedural is size 3,500 with seed 1573025114, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on INTFO Rust | Procedural?
The name of INTFO Rust | Procedural gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on INTFO Rust | Procedural right now?
A reading taken now shows 0 players on INTFO Rust | Procedural, which has 10 slots. Across seven days this server recorded an average of 0 players and a peak of 2.
How does INTFO Rust | Procedural rank against other Rust servers?
On player hours for the past week, INTFO Rust | Procedural sits at #9,764, which puts it inside the top 44% of every ranked server.
Operator and location
How reliably does INTFO Rust | Procedural stay online?
INTFO Rust | Procedural is up at the moment. Its reported uptime points to a restart about 2 days ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 16 September 2026.
How well does INTFO Rust | Procedural perform under load?
The 48-hour average is 58 server fps; 38 is the lowest observed. At its highest, it carried 78,727 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,801 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does INTFO Rust | Procedural run from?
No region comes from INTFO Rust | Procedural, though its region code is pol. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 91.240.74.124:28015 is the address it uses.
What build of Rust does INTFO Rust | Procedural use?
Rust network protocol 2635 and build 168909 on Linux is what INTFO Rust | Procedural runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on INTFO Rust | Procedural?
The recent wipes averaged a busiest count of 1 players. 33 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.5.
How often does INTFO Rust | Procedural wipe, and on which days?
There is no next wipe to predict at INTFO Rust | Procedural, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 25 days 14 hours.
Tags
What do the server tags on INTFO Rust | Procedural mean?
The game's server browser reads the tags INTFO Rust | Procedural publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rpol (Region code): You'll see it listed with the region code pol; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does INTFO Rust | Procedural appear?
The Rust Server Trends lists that take in INTFO Rust | Procedural are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
What steps get you onto INTFO Rust | Procedural?
To join, enter client.connect 91.240.74.124:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://rust.intfo.ru.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.