Rust Server TrendsSeismic network · station log
Recording Stations11,769 Players61,343 Active3,535 Wipes · 3 h127 48 h

Station PO-9764 · recording

INTFO Rust | Procedural

Online 91.240.74.124:28015 checked 4m ago

moddedcarbon
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#9,764
top 44%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station PO-9764 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.4 daysbetween real wipes
on rhythm
20%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2.5

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 08:19 UTC25d ago M0.3rising 2 – running 0
Thu 1 Oct, 22:32 UTC FW26d ago M0.0rising 1 – 1.4 days 0
Sun 20 Sep, 11:26 UTC38d ago M0.0rising 1 halved by day 4 11.5 days 0
Fri 18 Sep, 11:05 UTC40d ago M0.0rising 1 halved by day 1 2 days 0
Thu 17 Sep, 20:42 UTC41d ago M0.0rising 1 – 0.6 days 0
Wed 16 Sep, 22:44 UTC41d ago M0.0steady 1 – 0.9 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
85/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
133/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
78/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
67/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
20/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
9/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on INTFO Rust | Procedural?

The procedural map on INTFO Rust | Procedural is size 3,500 with seed 1573025114, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on INTFO Rust | Procedural?

The name of INTFO Rust | Procedural gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on INTFO Rust | Procedural right now?

A reading taken now shows 0 players on INTFO Rust | Procedural, which has 10 slots. Across seven days this server recorded an average of 0 players and a peak of 2.

How does INTFO Rust | Procedural rank against other Rust servers?

On player hours for the past week, INTFO Rust | Procedural sits at #9,764, which puts it inside the top 44% of every ranked server.

Operator and location

How reliably does INTFO Rust | Procedural stay online?

INTFO Rust | Procedural is up at the moment. Its reported uptime points to a restart about 2 days ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 16 September 2026.

How well does INTFO Rust | Procedural perform under load?

The 48-hour average is 58 server fps; 38 is the lowest observed. At its highest, it carried 78,727 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,801 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does INTFO Rust | Procedural run from?

No region comes from INTFO Rust | Procedural, though its region code is pol. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 91.240.74.124:28015 is the address it uses.

What build of Rust does INTFO Rust | Procedural use?

Rust network protocol 2635 and build 168909 on Linux is what INTFO Rust | Procedural runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on INTFO Rust | Procedural?

The recent wipes averaged a busiest count of 1 players. 33 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.5.

How often does INTFO Rust | Procedural wipe, and on which days?

There is no next wipe to predict at INTFO Rust | Procedural, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 25 days 14 hours.

Tags

What do the server tags on INTFO Rust | Procedural mean?

The game's server browser reads the tags INTFO Rust | Procedural publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rpol (Region code): You'll see it listed with the region code pol; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does INTFO Rust | Procedural appear?

The Rust Server Trends lists that take in INTFO Rust | Procedural are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Connecting

What steps get you onto INTFO Rust | Procedural?

To join, enter client.connect 91.240.74.124:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://rust.intfo.ru.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$rpol,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$rpol
Region code You'll see it listed with the region code pol.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.