Station XX-15836 · no signal
Local Rust | Big World | Survivors
Offline 91.237.167.212:28015 checked 18d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,836
- top 72%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Local Rust | Big World | Survivors?
A procedural map runs on Local Rust | Big World | Survivors, generated by the game.
Which settings and rules apply on Local Rust | Big World | Survivors?
You will find no gather rate in the name of Local Rust | Big World | Survivors. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Local Rust | Big World | Survivors right now?
Local Rust | Big World | Survivors is not responding at this moment and is offline, last seen 18 days 17 hours ago.
How does Local Rust | Big World | Survivors rank against other Rust servers?
The last seven days of player hours place Local Rust | Big World | Survivors at #15,836, in the top 72% of all ranked servers.
Server facts
How reliably does Local Rust | Big World | Survivors stay online?
As recorded now, Local Rust | Big World | Survivors is not reachable, the last contact having been 18 days 17 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 9 October 2026.
Which region does Local Rust | Big World | Survivors run from?
A region is not published by Local Rust | Big World | Survivors. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 91.237.167.212:28015.
What build of Rust does Local Rust | Big World | Survivors use?
Local Rust | Big World | Survivors is running Rust network protocol 2634 and build 167058 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does Local Rust | Big World | Survivors run its wipes?
Too few wipes of Local Rust | Big World | Survivors are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 20 days 10 hours is how long the current world has been running.
Server tags
What do the server tags on Local Rust | Big World | Survivors mean?
These are the tags Local Rust | Big World | Survivors publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): 1 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167058 (Build): It runs game build 167058; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Local Rust | Big World | Survivors appear?
These Rust Server Trends lists include Local Rust | Big World | Survivors: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Local Rust | Big World | Survivors?
To join, enter client.connect 91.237.167.212:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.