Station XX-15126 · no signal
[TEST] QAZAQ FLOOD LAB - do not join
Offline 91.231.66.96:28115 checked 43d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,126
- no region published
- Last wipe
- 44d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on [TEST] QAZAQ FLOOD LAB - do not join?
The name of [TEST] QAZAQ FLOOD LAB - do not join gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on [TEST] QAZAQ FLOOD LAB - do not join right now?
[TEST] QAZAQ FLOOD LAB - do not join is not responding at this moment and is offline, last seen 43 days 23 hours ago.
How does [TEST] QAZAQ FLOOD LAB - do not join rank against other Rust servers?
Over the last seven days, [TEST] QAZAQ FLOOD LAB - do not join recorded enough player hours to reach #15,126 worldwide, placing it in the top – of all ranked servers.
Server facts
How reliably does [TEST] QAZAQ FLOOD LAB - do not join stay online?
As recorded now, [TEST] QAZAQ FLOOD LAB - do not join is not reachable, the last contact having been 43 days 23 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does [TEST] QAZAQ FLOOD LAB - do not join run from?
Nothing about a region comes from [TEST] QAZAQ FLOOD LAB - do not join. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 91.231.66.96:28115 is the address it uses.
Which Rust version is [TEST] QAZAQ FLOOD LAB - do not join running?
On Windows, [TEST] QAZAQ FLOOD LAB - do not join runs Rust network protocol 2633 and build 163794. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does [TEST] QAZAQ FLOOD LAB - do not join wipe, and on which days?
The rhythm of [TEST] QAZAQ FLOOD LAB - do not join cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 44 days 10 hours.
Server tags
What do the server tags on [TEST] QAZAQ FLOOD LAB - do not join mean?
Tags published by [TEST] QAZAQ FLOOD LAB - do not join and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): It runs game build 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [TEST] QAZAQ FLOOD LAB - do not join appear?
You will find [TEST] QAZAQ FLOOD LAB - do not join on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to [TEST] QAZAQ FLOOD LAB - do not join?
You can connect by pressing F1 in Rust and typing client.connect 91.231.66.96:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.