Rust Server TrendsSeismic network · station log
Recording Stations11,806 Players70,052 Active3,612 Wipes · 3 h182 48 h

Station US-5614 · recording

JRs

Online NA · us5 91.229.114.90:28120 checked 10m ago

vanilla
Connect
Players now
0/ 25
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#5,614
top 25% · #935 in NA
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station US-5614 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 25 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 12:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75114:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
20.2 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 01:56 UTC6d ago M0.0rising 1 – running 0
Fri 2 Oct, 21:21 UTC26d ago M0.0steady 0 – 20.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Main| NA · groups of 12+ · weekly · 251 on average
20/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
24/ 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 206 on average
170/ 250
Rustoria.co - US Mondays NA · groups of 12+ · weekly · 159 on average
120/ 200
Rustafied.com - US Friday NA · groups of 16+ · weekly · 155 on average
9/ 100
Rustopia.gg - US Main Premium NA · groups of 16+ · weekly · 145 on average
6/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on JRs?

JRs runs a procedural map of size 4,500 with seed 722508191, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on JRs?

You will find no gather rate in the name of JRs. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on JRs?

0 of the 25 slots on JRs are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 11:00 UTC, averaging 1 players.

How does JRs rank against other Rust servers?

The last seven days of player hours place JRs at #5,614, in the top 25% of all ranked servers and #935 in North America.

Server details

How reliably does JRs stay online?

As recorded now, JRs is running. Going by the uptime figure it reports, it restarted about 3 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does JRs perform under load?

The 48-hour average is 51 server fps; 32 is the lowest observed. The world held up to 125,218 entities at its peak, buildings and deployables included. Memory use peaked at 3,519 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is JRs hosted?

The NA tag puts JRs in North America, and the region code it publishes is us5. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 91.229.114.90:28120.

Which Rust version is JRs running?

JRs is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on JRs?

On average, the busiest point of its recent wipes drew 0 players. 1 hours into the latest wipe, the crowd reached its peak.

How often does JRs wipe, and on which days?

On record so far are too few of JRs's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 6 days 11 hours.

Tags

What do the server tags on JRs mean?

These are the tags JRs publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp25 (Max players): The server has 25 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus5 (Region code): You'll see it listed with the region code us5; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does JRs appear?

These Rust Server Trends lists include JRs: Rust community servers without the side modes, North America Rust servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

How to join

What steps get you onto JRs?

Enter client.connect 91.229.114.90:28120 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp25,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp25
Max players The server has 25 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rus5
Region code You'll see it listed with the region code us5.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.