Rust Server TrendsSeismic network · station log
Recording Stations11,634 Players45,438 Active3,128 Wipes · 3 h91 48 h

Station US-15400 · no signal

Server hosted by Physgun.com

Offline NA · us5 91.229.114.56:28015 checked 20h ago

vanilla
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,400
top 69% · #1542 in NA
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station US-15400 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123409:0014:0020:0001:0007:0012:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246809:0014:0020:0001:0007:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 05:40 UTC7d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Main| NA · groups of 12+ · weekly · 250 on average
31/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 233 on average
31/ 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 191 on average
348/ 375
Rustafied.com - US Friday NA · groups of 16+ · weekly · 154 on average
4/ 100
Rustoria.co - US Mondays NA · groups of 12+ · weekly · 149 on average
207/ 225
Rustopia.gg - US Main Premium NA · groups of 16+ · weekly · 142 on average
14/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Server hosted by Physgun.com?

Generated by the game, the map on Server hosted by Physgun.com is procedural, size 2,500 with seed 1370256864. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Server hosted by Physgun.com?

You will find no gather rate in the name of Server hosted by Physgun.com. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Server hosted by Physgun.com?

A reading taken now finds Server hosted by Physgun.com offline; the most recent activity was 20 hours ago. Averaged across the last seven days, the population was 0 players.

How does Server hosted by Physgun.com rank against other Rust servers?

For player hours across the last seven days, Server hosted by Physgun.com takes #15,400 overall and #1,542 in North America, inside the top 69% of all ranked servers.

Server details

How reliably does Server hosted by Physgun.com stay online?

Server hosted by Physgun.com is down at the moment; the last recorded contact was 20 hours ago. Going by the uptime figure it reports, it restarted about 6 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 157, or 93% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Server hosted by Physgun.com hold a steady tick rate?

Across the last 48 hours it averaged 8 server fps, with a floor of 8. The world held up to 33,191 entities at its peak, buildings and deployables included. It reached a ceiling of 2,419 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Server hosted by Physgun.com run from?

Its region code is us5, and Server hosted by Physgun.com lists itself in North America with the NA tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 91.229.114.56:28015.

What build of Rust does Server hosted by Physgun.com use?

On Linux, Server hosted by Physgun.com runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Server hosted by Physgun.com?

On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.

How often does Server hosted by Physgun.com wipe, and on which days?

On record so far are too few of Server hosted by Physgun.com's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 7 days 2 hours.

Lists and tags

What do the server tags on Server hosted by Physgun.com mean?

The game's server browser reads the tags Server hosted by Physgun.com publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus5 (Region code): The region code for this server is us5; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Server hosted by Physgun.com appear?

The Rust Server Trends lists that take in Server hosted by Physgun.com are: Rust community servers without the side modes, North America Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto Server hosted by Physgun.com?

To join, enter client.connect 91.229.114.56:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$rus5
Region code The region code for this server is us5.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.