Rust Server TrendsSeismic network · station log
Recording Stations11,701 Players46,298 Active3,163 Wipes · 3 h102 48 h

Station NA-3313 · recording

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies

Online NA 91.229.114.2:28027 checked 7m ago

2x vanillamoddedcarbon
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 5
Rank
#3,313
top 15% · #542 in NA
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station NA-3313 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−2into Wed 06:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 15% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 19:05 UTC6d ago M0.6rising 4 – running 0
Sun 18 Oct, 03:24 UTC10d ago M0.0steady 1 held half 4.7 days 1
Mon 5 Oct, 01:29 UTC23d ago M0.3rising 2 halved by day 1 13.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 367 on average
161/ 200
US Limitless 2x Monthly Main | No BP Wipes | x2 NA · groups of 12+ · 2x · monthly · 146 on average
197/ 205
[US] Stevious 2x Mondays | Vanilla | 10/26 NA · groups of 12+ · 2x · weekly · 99 on average
116/ 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 85 on average
6/ 150
[US] Stevious 2x Main | Vanilla | 10/22 NA · groups of 12+ · 2x · weekly · 77 on average
7/ 200
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | NA · groups of 8+ · 2x · weekly · 47 on average
419/ 450
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

The procedural map on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is size 3,000 with seed 987654, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

Its name points to a gather rate of 2x on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies right now?

A reading taken now shows 0 players on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, which has 100 slots. Across seven days this server recorded an average of 1 players and a peak of 5. Averaged over the last 48 hours, the busiest hour was 05:00 UTC at 2 players.

How does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies rank against other Rust servers?

The last seven days of player hours place TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies at #3,313, in the top 15% of all ranked servers and #542 in North America.

Operator and location

How reliably does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies stay online?

Right now, you can reach TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies. Going by the uptime figure it reports, it restarted about 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 144, or 86% of the time. On 5 October 2026 it was recorded for the first time by Rust Server Trends.

How well does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies perform under load?

Its average server fps over the last 48 hours was 249, and it never dropped below 18. Buildings, deployables and all the rest of the world's entities brought it to a high of 50,797. Its highest memory use was 2,404 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies hosted?

With its NA tag, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 91.229.114.2:28027 is the address it uses.

Which Rust version is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies running?

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

The recent wipes averaged a busiest count of 2 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

On what timetable does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies run its wipes?

No next wipe can be predicted for TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 6 days 5 hours.

Lists and tags

What do the server tags on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies mean?

These are the tags TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies appear?

These Rust Server Trends lists include TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies: 2x Rust servers, listed live, Modded Rust servers, tracked live, Rust zombie servers, by recorded population and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

Join the server

What steps get you onto TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

You can connect by pressing F1 in Rust and typing client.connect 91.229.114.2:28027 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://thelastofrust.com.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.