Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h37 48 h

Station US-10469 · no signal

Server hosted by Physgun.com

Offline NA · us5 91.229.114.221:28039 checked 15h ago

vanillamoddedcarbon
Connect
Players now
0/ 8
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#10,469
top 47% · #1302 in NA
No wipes
resets
6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station US-10469 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 8 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 00:00 UTC
Peak · 48 h
1most players in any hour
Events picked
6wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75120:0022:0023:0001:0002:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304020:0022:0023:0001:0002:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep30 Sep4 Oct7 Oct28 Oct

Top 47% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 03:13 UTC16h ago – – – – – 1
Wed 28 Oct, 03:00 UTC16h ago – – – – – 0
Wed 28 Oct, 02:34 UTC16h ago – – – – – 1
Wed 28 Oct, 00:33 UTC18h ago – – – – – 1
Tue 27 Oct, 22:42 UTC20h ago – – – – – 0
Tue 27 Oct, 20:42 UTC22h ago – – – – – 0
Mon 28 Sep, 04:54 UTC30d ago – – – – – 0
Mon 28 Sep, 04:32 UTC30d ago – – – – – 0
Mon 28 Sep, 04:19 UTC30d ago M0.0rising 1 held half 29.7 days 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 EU · groups of 8+ · weekly · 137 on average
122/ 300
EU Hub 01 EU · groups of 1000+ · 23 on average
11/ 3300
RaidLab groups of 8+ · 19 on average
200/ 50
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 2 on average
4/ 300
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ groups of 8+ · 1x · 2 on average
0/ 50
A Shockbyte Rust Server groups of 8+ · 2 on average
1/ 40
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Server hosted by Physgun.com?

Generated by the game, the map on Server hosted by Physgun.com is procedural, size 1,500 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.

Which settings and rules apply on Server hosted by Physgun.com?

You will find no gather rate in the name of Server hosted by Physgun.com. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Server hosted by Physgun.com right now?

No players are recorded on Server hosted by Physgun.com at this moment; it is offline, and the last sighting was 15 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 01:00 UTC, averaging 1 players.

How does Server hosted by Physgun.com rank against other Rust servers?

Server hosted by Physgun.com is #1,302 in North America and #10,469 worldwide on the past week's player hours, within the top 47% of ranked servers.

Server facts

How reliably does Server hosted by Physgun.com stay online?

Server hosted by Physgun.com is down at the moment; the last recorded contact was 15 hours ago. Its reported uptime points to a restart about 53 minutes ago. 4 of 168 hours in the last 7 full days were up time, 2% of the total. 23 September 2026 is when Rust Server Trends first recorded it.

How well does Server hosted by Physgun.com perform under load?

Across the last 48 hours it averaged 27 server fps, with a floor of 5. Buildings, deployables and all the rest of the world's entities brought it to a high of 5,913. Memory use peaked at 991 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Server hosted by Physgun.com run from?

The NA tag puts Server hosted by Physgun.com in North America, and the region code it publishes is us5. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 91.229.114.221:28039.

What build of Rust does Server hosted by Physgun.com use?

On Linux, Server hosted by Physgun.com runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does Server hosted by Physgun.com run its wipes?

No wipe schedule is kept by Server hosted by Physgun.com, which makes a new world every few hours. None of those resets counts as a wipe.

Tags

What do the server tags on Server hosted by Physgun.com mean?

The game's server browser reads the tags Server hosted by Physgun.com publishes: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): The server has 8 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus5 (Region code): Region code: us5; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Server hosted by Physgun.com appear?

These Rust Server Trends lists include Server hosted by Physgun.com: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connecting

How do you connect to Server hosted by Physgun.com?

To join, enter client.connect 91.229.114.221:28039 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp8,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp8
Max players The server has 8 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.