Rust Server TrendsSeismic network · station log
Recording Stations11,727 Players59,874 Active3,366 Wipes · 3 h179 48 h

Station US-8908 · recording

ALLIANT GAMES - DEVELOPMENT

Online NA · us5 91.229.114.221:28004 checked 7m ago

vanillamoddedcarbon
Connect
Players now
0/ 1
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#8,908
top 40% · #1223 in NA
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station US-8908 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 1 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
13.9 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 20 Oct, 22:53 UTC8d ago M0.3rising 2 – running 0
Thu 1 Oct, 21:00 UTC FW27d ago M0.0steady 0 – 19.1 days 0
Wed 30 Sep, 22:50 UTC28d ago M0.0rising 1 – 0.9 days 0
Thu 17 Sep, 02:00 UTC42d ago M0.0rising 1 halved by day 1 13.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 42 on average
15/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average
6/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average
4/ 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
3/ 150
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average
2/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
4/ 90
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on ALLIANT GAMES - DEVELOPMENT?

ALLIANT GAMES - DEVELOPMENT runs a procedural map of size 4,096 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.

Which settings and rules apply on ALLIANT GAMES - DEVELOPMENT?

You will find no gather rate in the name of ALLIANT GAMES - DEVELOPMENT. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on ALLIANT GAMES - DEVELOPMENT?

A reading taken now shows 0 players on ALLIANT GAMES - DEVELOPMENT, which has 1 slots. The seven-day average is 0 players, with a peak of 2.

How does ALLIANT GAMES - DEVELOPMENT rank against other Rust servers?

For player hours across the last seven days, ALLIANT GAMES - DEVELOPMENT takes #8,908 overall and #1,223 in North America, inside the top 40% of all ranked servers.

Operator and location

How reliably does ALLIANT GAMES - DEVELOPMENT stay online?

ALLIANT GAMES - DEVELOPMENT is up at the moment. The uptime it reports puts its last restart about 18 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does ALLIANT GAMES - DEVELOPMENT perform under load?

Across the last 48 hours it averaged 30 server fps, with a floor of 30. At its highest, it carried 88,615 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,865 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does ALLIANT GAMES - DEVELOPMENT run from?

The NA tag puts ALLIANT GAMES - DEVELOPMENT in North America, and the region code it publishes is us5. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 91.229.114.221:28004 is the address it uses.

What build of Rust does ALLIANT GAMES - DEVELOPMENT use?

ALLIANT GAMES - DEVELOPMENT is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on ALLIANT GAMES - DEVELOPMENT?

On average, the busiest point of its recent wipes drew 1 players. 45 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

How often does ALLIANT GAMES - DEVELOPMENT wipe, and on which days?

No next wipe can be predicted for ALLIANT GAMES - DEVELOPMENT, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 8 days 12 hours.

Lists and tags

What do the server tags on ALLIANT GAMES - DEVELOPMENT mean?

Tags published by ALLIANT GAMES - DEVELOPMENT and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): The region code for this server is us5; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does ALLIANT GAMES - DEVELOPMENT appear?

You will find ALLIANT GAMES - DEVELOPMENT on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which person or group runs ALLIANT GAMES - DEVELOPMENT?

One operator most likely runs these: ALLIANT GAMES - DEVELOPMENT and 1 other server we track, all publishing a alliant.gg hostname.

Join the server

What steps get you onto ALLIANT GAMES - DEVELOPMENT?

To join, enter client.connect 91.229.114.221:28004 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/alliant.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code The region code for this server is us5.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.