Station US-8908 · recording
ALLIANT GAMES - DEVELOPMENT
Online NA · us5 91.229.114.221:28004 checked 7m ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #8,908
- top 40% · #1223 in NA
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 13.9 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 20 Oct, 22:53 UTC8d ago | M0.3▲rising | 2 | – | running | 0 | |
| Thu 1 Oct, 21:00 UTC FW27d ago | M0.0■steady | 0 | – | 19.1 days | 0 | |
| Wed 30 Sep, 22:50 UTC28d ago | M0.0▲rising | 1 | – | 0.9 days | 0 | |
| Thu 17 Sep, 02:00 UTC42d ago | M0.0▲rising | 1 | halved by day 1 | 13.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on ALLIANT GAMES - DEVELOPMENT?
ALLIANT GAMES - DEVELOPMENT runs a procedural map of size 4,096 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.
Which settings and rules apply on ALLIANT GAMES - DEVELOPMENT?
You will find no gather rate in the name of ALLIANT GAMES - DEVELOPMENT. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on ALLIANT GAMES - DEVELOPMENT?
A reading taken now shows 0 players on ALLIANT GAMES - DEVELOPMENT, which has 1 slots. The seven-day average is 0 players, with a peak of 2.
How does ALLIANT GAMES - DEVELOPMENT rank against other Rust servers?
For player hours across the last seven days, ALLIANT GAMES - DEVELOPMENT takes #8,908 overall and #1,223 in North America, inside the top 40% of all ranked servers.
Operator and location
How reliably does ALLIANT GAMES - DEVELOPMENT stay online?
ALLIANT GAMES - DEVELOPMENT is up at the moment. The uptime it reports puts its last restart about 18 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
How well does ALLIANT GAMES - DEVELOPMENT perform under load?
Across the last 48 hours it averaged 30 server fps, with a floor of 30. At its highest, it carried 88,615 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,865 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does ALLIANT GAMES - DEVELOPMENT run from?
The NA tag puts ALLIANT GAMES - DEVELOPMENT in North America, and the region code it publishes is us5. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 91.229.114.221:28004 is the address it uses.
What build of Rust does ALLIANT GAMES - DEVELOPMENT use?
ALLIANT GAMES - DEVELOPMENT is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on ALLIANT GAMES - DEVELOPMENT?
On average, the busiest point of its recent wipes drew 1 players. 45 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
How often does ALLIANT GAMES - DEVELOPMENT wipe, and on which days?
No next wipe can be predicted for ALLIANT GAMES - DEVELOPMENT, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 8 days 12 hours.
Lists and tags
What do the server tags on ALLIANT GAMES - DEVELOPMENT mean?
Tags published by ALLIANT GAMES - DEVELOPMENT and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): The region code for this server is us5; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does ALLIANT GAMES - DEVELOPMENT appear?
You will find ALLIANT GAMES - DEVELOPMENT on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which person or group runs ALLIANT GAMES - DEVELOPMENT?
One operator most likely runs these: ALLIANT GAMES - DEVELOPMENT and 1 other server we track, all publishing a alliant.gg hostname.
Join the server
What steps get you onto ALLIANT GAMES - DEVELOPMENT?
To join, enter client.connect 91.229.114.221:28004 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/alliant.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
