Rust Server TrendsSeismic network · station log
Recording Stations11,814 Players69,594 Active3,624 Wipes · 3 h187 48 h

Station US-13011 · no signal

OFFSHORE 2X | Weekly | Under Development

Offline NA · us5 91.229.114.210:28015 checked 11d ago

2x weekly wipes moddedcarbon
Connect
Players now
1/ 100
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,011
top 59% · #1439 in NA
Last wipe
24d ago
weekly schedule
Next wipe
3d 8h
Sun 1 Nov, 21:16 UTC
Seismic record · station US-13011 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 59% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 21:16 UTC, in 3d 8h. Its weekly schedule tag · low confidence

usual gap
14.2 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

Coming wipes

  1. 3d 8hSun 1 Nov, 21:16 UTC
  2. 7d 5hThu 5 Nov, 19:00 UTCFW
  3. 10d 8hSun 8 Nov, 21:16 UTC
  4. 17d 8hSun 15 Nov, 21:16 UTC
  5. 24d 8hSun 22 Nov, 21:16 UTC
  6. 31d 8hSun 29 Nov, 21:16 UTC
  7. 35d 5hThu 3 Dec, 19:00 UTCFW
  8. 38d 8hSun 6 Dec, 21:16 UTC

The first 48 hours of its last wipes

Sun 4 OctSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 21:16 UTC24d ago M0.0rising 1 – – running 0
Sun 20 Sep, 16:10 UTC38d ago M0.0rising 1 halved by day 1 14.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Stevious 2x Mondays | Vanilla | 10/26 NA · groups of 12+ · 2x · weekly · 98 on average
23/ 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 85 on average
2/ 150
[US] Stevious 2x Main | Vanilla | 10/22 NA · groups of 12+ · 2x · weekly · 77 on average
4/ 200
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | NA · groups of 8+ · 2x · weekly · 45 on average
52/ 150
[US] Rust in Peace - 2x Vanilla Mondays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 30 on average
2/ 150
BP Rust QC 2x PVP | SOLO DUO TRIO QUAD KITS SHOP NA · groups of 8+ · 2x · weekly · 5 on average
2/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on OFFSHORE 2X | Weekly | Under Development?

The procedural map on OFFSHORE 2X | Weekly | Under Development is size 3,000 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on OFFSHORE 2X | Weekly | Under Development?

Its name points to a gather rate of 2x on OFFSHORE 2X | Weekly | Under Development. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on OFFSHORE 2X | Weekly | Under Development right now?

No players are recorded on OFFSHORE 2X | Weekly | Under Development at this moment; it is offline, and the last sighting was 11 days 17 hours ago.

How does OFFSHORE 2X | Weekly | Under Development rank against other Rust servers?

For player hours across the last seven days, OFFSHORE 2X | Weekly | Under Development takes #13,011 overall and #1,439 in North America, inside the top 59% of all ranked servers.

Operator and location

How reliably does OFFSHORE 2X | Weekly | Under Development stay online?

OFFSHORE 2X | Weekly | Under Development is down at the moment; the last recorded contact was 11 days 17 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 19 September 2026.

Which region does OFFSHORE 2X | Weekly | Under Development run from?

The NA tag puts OFFSHORE 2X | Weekly | Under Development in North America, and the region code it publishes is us5. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 91.229.114.210:28015 is the address it uses.

Which Rust version is OFFSHORE 2X | Weekly | Under Development running?

On Linux, OFFSHORE 2X | Weekly | Under Development runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on OFFSHORE 2X | Weekly | Under Development?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

How often does OFFSHORE 2X | Weekly | Under Development wipe, and on which days?

Its schedule cannot be confirmed, as too few of OFFSHORE 2X | Weekly | Under Development's wipes are on record; the prediction follows its tag instead. The date of its next wipe is Sunday 1 November at 21:16 UTC. 24 days 15 hours is how long the current world has been running. Its tags state a weekly wipe schedule.

Lists and tags

What do the server tags on OFFSHORE 2X | Weekly | Under Development mean?

The game's server browser reads the tags OFFSHORE 2X | Weekly | Under Development publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Region code: us5; ^w (Weekly): The server wipes every week; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does OFFSHORE 2X | Weekly | Under Development appear?

The Rust Server Trends lists that take in OFFSHORE 2X | Weekly | Under Development are: 2x Rust servers, listed live, Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

Connecting

What steps get you onto OFFSHORE 2X | Weekly | Under Development?

Enter client.connect 91.229.114.210:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/offshorenetwork.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2634,^z,^y,^w,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players 100 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code Region code: us5.

Wipe schedule

^w
Weekly The server wipes every week.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.