Rust Server TrendsSeismic network · station log
Recording Stations11,690 Players52,970 Active3,210 Wipes · 3 h138 48 h

Station US-15335 · recording

Server hosted by Physgun.com

Online NA · us5 91.229.114.108:28015 checked 13m ago

vanilla
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,335
top 69% · #1509 in NA
Last wipe
17d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station US-15335 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 11 Oct, 23:22 UTC17d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Main| NA · groups of 12+ · weekly · 251 on average
18/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
20/ 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 205 on average
158/ 250
Rustoria.co - US Mondays NA · groups of 12+ · weekly · 157 on average
129/ 200
Rustafied.com - US Friday NA · groups of 16+ · weekly · 155 on average
6/ 100
Rustopia.gg - US Main Premium NA · groups of 16+ · weekly · 145 on average
11/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Server hosted by Physgun.com?

The procedural map on Server hosted by Physgun.com is size 4,250 with seed 1549108946, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Server hosted by Physgun.com?

You will find no gather rate in the name of Server hosted by Physgun.com. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Server hosted by Physgun.com?

A reading taken now shows 0 players on Server hosted by Physgun.com, which has 100 slots. The population averaged 0 players over the past week.

How does Server hosted by Physgun.com rank against other Rust servers?

Server hosted by Physgun.com is #1,509 in North America and #15,335 worldwide on the past week's player hours, within the top 69% of ranked servers.

Operator and location

How reliably does Server hosted by Physgun.com stay online?

Server hosted by Physgun.com is up at the moment. Going by the uptime figure it reports, it restarted about 3 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Does Server hosted by Physgun.com hold a steady tick rate?

Across the last 48 hours it averaged 60 server fps, with a floor of 60. Buildings, deployables and all the rest of the world's entities brought it to a high of 100,046. It reached a ceiling of 3,732 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does Server hosted by Physgun.com run from?

The NA tag puts Server hosted by Physgun.com in North America, and the region code it publishes is us5. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 91.229.114.108:28015 is the address it uses.

Which Rust version is Server hosted by Physgun.com running?

On Linux, Server hosted by Physgun.com runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Server hosted by Physgun.com?

On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does Server hosted by Physgun.com wipe, and on which days?

Too few wipes of Server hosted by Physgun.com are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 17 days 10 hours is how long the current world has been running.

Lists and tags

What do the server tags on Server hosted by Physgun.com mean?

Tags published by Server hosted by Physgun.com and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Server hosted by Physgun.com appear?

These Rust Server Trends lists include Server hosted by Physgun.com: Rust community servers without the side modes, North America Rust servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Join the server

What steps get you onto Server hosted by Physgun.com?

To join, enter client.connect 91.229.114.108:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players 100 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.