Station XX-13025 · no signal
Oxide Studio · Development
Offline 91.223.199.62:28015 checked 9d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,025
- top 59%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Oxide Studio · Development?
The map on Oxide Studio · Development is procedural, produced by the game.
Which settings and rules apply on Oxide Studio · Development?
You will find no gather rate in the name of Oxide Studio · Development. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Oxide Studio · Development right now?
No players are recorded on Oxide Studio · Development at this moment; it is offline, and the last sighting was 9 days 23 hours ago.
How does Oxide Studio · Development rank against other Rust servers?
Over the last seven days, Oxide Studio · Development recorded enough player hours to reach #13,025 worldwide, placing it in the top 59% of all ranked servers.
Server details
How reliably does Oxide Studio · Development stay online?
No contact with Oxide Studio · Development right now, and the last recorded contact was 9 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 19 October 2026.
Where in the world is Oxide Studio · Development hosted?
Nothing about a region comes from Oxide Studio · Development. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 91.223.199.62:28015.
What build of Rust does Oxide Studio · Development use?
Rust network protocol 2634 and build 167781 on Windows is what Oxide Studio · Development runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does Oxide Studio · Development wipe, and on which days?
The rhythm of Oxide Studio · Development cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 9 days 23 hours.
Tags
What do the server tags on Oxide Studio · Development mean?
The game's server browser reads the tags Oxide Studio · Development publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Oxide Studio · Development appear?
You will find Oxide Studio · Development on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to Oxide Studio · Development?
You can connect by pressing F1 in Rust and typing client.connect 91.223.199.62:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.