Station XX-7268 · no signal
ClubHouse
Offline 91.214.125.125:28015 checked 1d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,268
- top 33%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 19.7 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 4
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 09:35 UTC6d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sat 3 Oct, 16:01 UTC25d ago | M0.0▲rising | 2 | halved by day 4 | 19.7 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on ClubHouse?
ClubHouse uses a procedural map, which the game generates.
Which settings and rules apply on ClubHouse?
The name of ClubHouse gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on ClubHouse?
No players are recorded on ClubHouse at this moment; it is offline, and the last sighting was 28 hours ago. The seven-day average is 0 players, with a peak of 1.
How does ClubHouse rank against other Rust servers?
On player hours for the past week, ClubHouse sits at #7,268, which puts it inside the top 33% of every ranked server.
Server facts
How reliably does ClubHouse stay online?
As recorded now, ClubHouse is not reachable, the last contact having been 28 hours ago. 151 of 168 hours in the last 7 full days were up time, 90% of the total. 3 October 2026 is when Rust Server Trends first recorded it.
Where in the world is ClubHouse hosted?
A region is not published by ClubHouse. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 91.214.125.125:28015.
What build of Rust does ClubHouse use?
ClubHouse is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on ClubHouse?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 6 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 4 in the wipes where it didn't hold.
On what timetable does ClubHouse run its wipes?
Too few wipes of ClubHouse are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 6 days 4 hours.
Server tags
What do the server tags on ClubHouse mean?
These are the tags ClubHouse publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does ClubHouse appear?
You will find ClubHouse on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Join the server
What steps get you onto ClubHouse?
Enter client.connect 91.214.125.125:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.