Station XX-13286 · no signal
EvoLuna's Rust Server
Offline 91.107.166.164:28015 checked 40d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,286
- no region published
- Last wipe
- 40d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on EvoLuna's Rust Server?
A procedural map runs on EvoLuna's Rust Server, generated by the game.
Which settings and rules apply on EvoLuna's Rust Server?
The name of EvoLuna's Rust Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is off: VAC, from Valve.
Live population
How many players are recorded on EvoLuna's Rust Server right now?
No players are recorded on EvoLuna's Rust Server at this moment; it is offline, and the last sighting was 40 days 15 hours ago.
How does EvoLuna's Rust Server rank against other Rust servers?
Over the last seven days, EvoLuna's Rust Server recorded enough player hours to reach #13,286 worldwide, placing it in the top – of all ranked servers.
Operator and location
How reliably does EvoLuna's Rust Server stay online?
No contact with EvoLuna's Rust Server right now, and the last recorded contact was 40 days 15 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 17 September 2026.
Where in the world is EvoLuna's Rust Server hosted?
A region is not published by EvoLuna's Rust Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 91.107.166.164:28015 is the address it uses.
What build of Rust does EvoLuna's Rust Server use?
EvoLuna's Rust Server is running Rust network protocol 2633 and build 163794 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does EvoLuna's Rust Server run its wipes?
The rhythm of EvoLuna's Rust Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 40 days 23 hours.
Tags
What do the server tags on EvoLuna's Rust Server mean?
The game's server browser reads the tags EvoLuna's Rust Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does EvoLuna's Rust Server appear?
The Rust Server Trends lists that take in EvoLuna's Rust Server are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
What steps get you onto EvoLuna's Rust Server?
You can connect by pressing F1 in Rust and typing client.connect 91.107.166.164:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.