Station XX-13973 · no signal
Local Test Server (No EAC / Tiny Map / Frozen AI)
Offline 90.185.0.204:28015 checked 32d ago
- Players now
- 1/ 2
- 50% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,973
- top 61%
- Last wipe
- 33d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 24 Sep, 15:13 UTC33d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Local Test Server (No EAC / Tiny Map / Frozen AI)?
A procedural map runs on Local Test Server (No EAC / Tiny Map / Frozen AI), generated by the game.
Which settings and rules apply on Local Test Server (No EAC / Tiny Map / Frozen AI)?
No gather rate appears in the name of Local Test Server (No EAC / Tiny Map / Frozen AI). At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.
Player counts
What is the current population on Local Test Server (No EAC / Tiny Map / Frozen AI)?
No players are recorded on Local Test Server (No EAC / Tiny Map / Frozen AI) at this moment; it is offline, and the last sighting was 32 days 8 hours ago.
How does Local Test Server (No EAC / Tiny Map / Frozen AI) rank against other Rust servers?
On player hours for the past week, Local Test Server (No EAC / Tiny Map / Frozen AI) sits at #13,973, which puts it inside the top 61% of every ranked server.
Operator and location
How reliably does Local Test Server (No EAC / Tiny Map / Frozen AI) stay online?
As recorded now, Local Test Server (No EAC / Tiny Map / Frozen AI) is not reachable, the last contact having been 32 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 24 September 2026.
Which region does Local Test Server (No EAC / Tiny Map / Frozen AI) run from?
Nothing about a region comes from Local Test Server (No EAC / Tiny Map / Frozen AI). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 90.185.0.204:28015.
What build of Rust does Local Test Server (No EAC / Tiny Map / Frozen AI) use?
On Windows, Local Test Server (No EAC / Tiny Map / Frozen AI) runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Local Test Server (No EAC / Tiny Map / Frozen AI)?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does Local Test Server (No EAC / Tiny Map / Frozen AI) run its wipes?
On record so far are too few of Local Test Server (No EAC / Tiny Map / Frozen AI)'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 33 days 9 hours.
Tags
What do the server tags on Local Test Server (No EAC / Tiny Map / Frozen AI) mean?
Tags published by Local Test Server (No EAC / Tiny Map / Frozen AI) and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Local Test Server (No EAC / Tiny Map / Frozen AI) appear?
These Rust Server Trends lists include Local Test Server (No EAC / Tiny Map / Frozen AI): Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto Local Test Server (No EAC / Tiny Map / Frozen AI)?
To join, enter client.connect 90.185.0.204:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.