Rust Server TrendsSeismic network · station log
Recording Stations11,744 Players74,144 Active3,692 Wipes · 3 h138 48 h

Station XX-14542 · no signal

LocalRustServer1337

Offline 90.154.73.85:28015 checked 30d ago

moddedoxide
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,542
top 61%
Last wipe
32d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-14542 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep25 Sep27 Sep30 Sep2 Oct4 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Sat 26 SepFri 25 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 26 Sep, 12:10 UTC32d ago M0.0steady 1 – running 1
Fri 25 Sep, 11:15 UTC33d ago M0.0steady 1 – 1 days 1
Thu 24 Sep, 17:50 UTC33d ago M0.0steady 1 – 0.7 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 156 on average
200/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
133/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
183/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
135/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
14/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
50/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on LocalRustServer1337?

A procedural map runs on LocalRustServer1337, generated by the game.

Which settings and rules apply on LocalRustServer1337?

The name of LocalRustServer1337 gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched off.

Player counts

What is the current population on LocalRustServer1337?

A reading taken now finds LocalRustServer1337 offline; the most recent activity was 30 days 22 hours ago.

How does LocalRustServer1337 rank against other Rust servers?

Over the last seven days, LocalRustServer1337 recorded enough player hours to reach #14,542 worldwide, placing it in the top 61% of all ranked servers.

Operator and location

How reliably does LocalRustServer1337 stay online?

No contact with LocalRustServer1337 right now, and the last recorded contact was 30 days 22 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 23 September 2026 is when Rust Server Trends first recorded it.

Which region does LocalRustServer1337 run from?

No region is published by LocalRustServer1337. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 90.154.73.85:28015.

Which Rust version is LocalRustServer1337 running?

Rust network protocol 2633 and build 165217 on Windows is what LocalRustServer1337 runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on LocalRustServer1337?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does LocalRustServer1337 run its wipes?

No next wipe can be predicted for LocalRustServer1337, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 32 days 1 hours.

Tags

What do the server tags on LocalRustServer1337 mean?

The game's server browser reads the tags LocalRustServer1337 publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does LocalRustServer1337 appear?

These Rust Server Trends lists include LocalRustServer1337: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to LocalRustServer1337?

You can connect by pressing F1 in Rust and typing client.connect 90.154.73.85:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players Slots: 10.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.