Station XX-15089 · recording
Testing
Online 90.146.82.82:28035 checked 9m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #15,089
- top 68%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 22:03 UTC4d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Testing?
The map on Testing is procedural, produced by the game.
Which settings and rules apply on Testing?
The name of Testing gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Testing right now?
0 of the 10 slots on Testing are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1.
How does Testing rank against other Rust servers?
On player hours for the past week, Testing sits at #15,089, which puts it inside the top 68% of every ranked server.
Server details
How reliably does Testing stay online?
As recorded now, Testing is running. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 6 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Testing run from?
A region is not published by Testing. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 90.146.82.82:28035.
Which Rust version is Testing running?
Rust network protocol 2635 and build 168909 on Linux is what Testing runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Testing?
On average, the busiest point of its recent wipes drew 1 players. 4 hours after the latest wipe, the crowd peaked.
How often does Testing wipe, and on which days?
On record so far are too few of Testing's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 4 days 14 hours.
Tags
What do the server tags on Testing mean?
The game's server browser reads the tags Testing publishes: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Testing appear?
The Rust Server Trends lists that take in Testing are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Connecting
What steps get you onto Testing?
To join, enter client.connect 90.146.82.82:28035 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.