Rust Server TrendsSeismic network · station log
Recording Stations11,678 Players58,110 Active3,414 Wipes · 3 h101 48 h

Station XX-7949 · no signal

[DEV] Server

Offline 89.93.3.136:12015 checked 2d ago

moddedcarbon
Connect
Players now
0/ 2
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 2
Rank
#7,949
top 36%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-7949 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.5 daysbetween real wipes
on rhythm
14%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
33%else halves by day 2.5

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 19 Oct, 19:49 UTC8d ago M0.0steady 0 – running 0
Sat 17 Oct, 08:31 UTC11d ago M0.0rising 1 held half 2.5 days 0
Sun 4 Oct, 14:00 UTC23d ago M0.0rising 1 halved by day 1 12.8 days 0
Sat 3 Oct, 22:21 UTC24d ago M0.0rising 1 – 0.7 days 0
Fri 2 Oct, 22:01 UTC25d ago M0.0rising 1 – 1 days 0
Sun 27 Sep, 18:55 UTC30d ago M0.0rising 2 halved by day 4 5.1 days 1
Thu 24 Sep, 21:58 UTC33d ago M0.0steady 1 held half 2.9 days 1
Wed 23 Sep, 20:25 UTC34d ago M0.0rising 1 – 1.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [DEV] Server?

[DEV] Server uses a procedural map, which the game generates.

Which settings and rules apply on [DEV] Server?

The name of [DEV] Server gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on [DEV] Server right now?

No players are recorded on [DEV] Server at this moment; it is offline, and the last sighting was 2 days 15 hours ago. The seven-day average is 0 players, with a peak of 2.

How does [DEV] Server rank against other Rust servers?

Over the last seven days, [DEV] Server recorded enough player hours to reach #7,949 worldwide, placing it in the top 36% of all ranked servers.

Server facts

How reliably does [DEV] Server stay online?

No contact with [DEV] Server right now, and the last recorded contact was 2 days 15 hours ago. 32 of 168 hours in the last 7 full days were up time, 19% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is [DEV] Server hosted?

A region is not published by [DEV] Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 89.93.3.136:12015 is the address it uses.

What build of Rust does [DEV] Server use?

Rust network protocol 2635 and build 168909 on Windows is what [DEV] Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on [DEV] Server?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 33% of its recent wipes. By day 2.5 it fell below half in the wipes where it didn't hold.

On what timetable does [DEV] Server run its wipes?

There is no next wipe to predict at [DEV] Server, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 8 days 14 hours is how long the current world has been running.

Lists and tags

What do the server tags on [DEV] Server mean?

The game's server browser reads the tags [DEV] Server publishes: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [DEV] Server appear?

You will find [DEV] Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

How do you connect to [DEV] Server?

You can connect by pressing F1 in Rust and typing client.connect 89.93.3.136:12015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players 2 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.