Station XX-7949 · no signal
[DEV] Server
Offline 89.93.3.136:12015 checked 2d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 2
- Rank
- #7,949
- top 36%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.5 daysbetween real wipes
- on rhythm
- 14%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 33%else halves by day 2.5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 19 Oct, 19:49 UTC8d ago | M0.0■steady | 0 | – | running | 0 | |
| Sat 17 Oct, 08:31 UTC11d ago | M0.0▲rising | 1 | held half | 2.5 days | 0 | |
| Sun 4 Oct, 14:00 UTC23d ago | M0.0▲rising | 1 | halved by day 1 | 12.8 days | 0 | |
| Sat 3 Oct, 22:21 UTC24d ago | M0.0▲rising | 1 | – | 0.7 days | 0 | |
| Fri 2 Oct, 22:01 UTC25d ago | M0.0▲rising | 1 | – | 1 days | 0 | |
| Sun 27 Sep, 18:55 UTC30d ago | M0.0▲rising | 2 | halved by day 4 | 5.1 days | 1 | |
| Thu 24 Sep, 21:58 UTC33d ago | M0.0■steady | 1 | held half | 2.9 days | 1 | |
| Wed 23 Sep, 20:25 UTC34d ago | M0.0▲rising | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [DEV] Server?
[DEV] Server uses a procedural map, which the game generates.
Which settings and rules apply on [DEV] Server?
The name of [DEV] Server gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on [DEV] Server right now?
No players are recorded on [DEV] Server at this moment; it is offline, and the last sighting was 2 days 15 hours ago. The seven-day average is 0 players, with a peak of 2.
How does [DEV] Server rank against other Rust servers?
Over the last seven days, [DEV] Server recorded enough player hours to reach #7,949 worldwide, placing it in the top 36% of all ranked servers.
Server facts
How reliably does [DEV] Server stay online?
No contact with [DEV] Server right now, and the last recorded contact was 2 days 15 hours ago. 32 of 168 hours in the last 7 full days were up time, 19% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is [DEV] Server hosted?
A region is not published by [DEV] Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 89.93.3.136:12015 is the address it uses.
What build of Rust does [DEV] Server use?
Rust network protocol 2635 and build 168909 on Windows is what [DEV] Server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on [DEV] Server?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 33% of its recent wipes. By day 2.5 it fell below half in the wipes where it didn't hold.
On what timetable does [DEV] Server run its wipes?
There is no next wipe to predict at [DEV] Server, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 8 days 14 hours is how long the current world has been running.
Lists and tags
What do the server tags on [DEV] Server mean?
The game's server browser reads the tags [DEV] Server publishes: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [DEV] Server appear?
You will find [DEV] Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to [DEV] Server?
You can connect by pressing F1 in Rust and typing client.connect 89.93.3.136:12015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.