Station XX-8025 · no signal
[DEV] Server
Offline 89.93.3.136:12015 checked 6h ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M0.0▼falling
- +0 players on the day
- 7-day average
- 1
- peak 2
- Rank
- #8,025
- top 36%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M0.0▼falling+0 players
- Sharpest hour
- −1into Mon 19:00 UTC
- Peak · 48 h
- 2most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 17:47 UTC1d ago | – | – | – | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [DEV] Server?
Generated by the game, the map on [DEV] Server is procedural, size 3,500 with seed 799696644. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on [DEV] Server?
The name of [DEV] Server gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on [DEV] Server?
A reading taken now finds [DEV] Server offline; the most recent activity was 6 hours ago. Across seven days this server recorded an average of 1 players and a peak of 2. The last 48 hours show their highest activity at 18:00 UTC, averaging 1 players.
How does [DEV] Server rank against other Rust servers?
On player hours for the past week, [DEV] Server sits at #8,025, which puts it inside the top 36% of every ranked server.
Server facts
How reliably does [DEV] Server stay online?
No contact with [DEV] Server right now, and the last recorded contact was 6 hours ago. The uptime it reports puts its last restart about 2 hours ago. Of the 48 hours in the last 2 full days, it was up for 12, or 25% of the time. Its earliest appearance in the records of Rust Server Trends dates to 25 October 2026.
How well does [DEV] Server perform under load?
Across the last 48 hours it averaged 159 server fps, with a floor of 117. At its highest, it carried 66,413 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,267 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does [DEV] Server run from?
No region is published by [DEV] Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 89.93.3.136:12015 is the address it uses.
What build of Rust does [DEV] Server use?
Rust network protocol 2635 and build 168909 on Windows is what [DEV] Server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does [DEV] Server wipe, and on which days?
On record so far are too few of [DEV] Server's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 35 hours is how long the current world has been running.
Server tags
What do the server tags on [DEV] Server mean?
Tags published by [DEV] Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [DEV] Server appear?
These Rust Server Trends lists include [DEV] Server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Connecting
How do you connect to [DEV] Server?
Enter client.connect 89.93.3.136:12015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.