Station XX-6912 · no signal
Savage Sands
Offline 89.43.208.247:28015 checked 10h ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #6,912
- top 31%
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +2into Tue 21:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.6 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 14 Oct, 22:32 UTC14d ago | M0.0▲rising | 1 | – | running | 0 | |
| Tue 13 Oct, 18:08 UTC15d ago | M0.0▲rising | 1 | – | 1.2 days | 0 | |
| Thu 1 Oct, 18:09 UTC FW27d ago | M0.3▲rising | 2 | held half | 12 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Savage Sands?
Generated by the game, the map on Savage Sands is procedural, size 5,000 with seed 1411653045. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.
Which settings and rules apply on Savage Sands?
No gather rate appears in the name of Savage Sands. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Savage Sands?
Savage Sands is not responding at this moment and is offline, last seen 10 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The busiest point in the last 48 hours came at 21:00 UTC, averaging 2 players.
How does Savage Sands rank against other Rust servers?
On player hours for the past week, Savage Sands sits at #6,912, which puts it inside the top 31% of every ranked server.
Server details
How reliably does Savage Sands stay online?
As recorded now, Savage Sands is not reachable, the last contact having been 10 hours ago. Going by the uptime figure it reports, it restarted about 1 hours ago. 147 of 168 hours in the last 7 full days were up time, 88% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
How well does Savage Sands perform under load?
The 48-hour average is 115 server fps; 96 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 155,456. Its highest memory use was 4,128 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Savage Sands run from?
Nothing about a region comes from Savage Sands. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 89.43.208.247:28015.
What build of Rust does Savage Sands use?
Rust network protocol 2635 and build 168909 on Linux is what Savage Sands runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Savage Sands?
The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
On what timetable does Savage Sands run its wipes?
There is no next wipe to predict at Savage Sands, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 14 days 11 hours.
Server tags
What do the server tags on Savage Sands mean?
Tags published by Savage Sands and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Savage Sands appear?
These Rust Server Trends lists include Savage Sands: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto Savage Sands?
To join, enter client.connect 89.43.208.247:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.