Station XX-9608 · recording
Combat Local - Carbon Dev
Online 89.41.181.17:28015 checked 3h ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #9,608
- top 43%
- Last wipe
- 22h ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Wed 17:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on Combat Local - Carbon Dev?
You will find no gather rate in the name of Combat Local - Carbon Dev. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Combat Local - Carbon Dev right now?
0 of the 10 slots on Combat Local - Carbon Dev are filled right now. Averaged across the last seven days the population was 1 players, reaching a peak of 1. The last 48 hours show their highest activity at 08:00 UTC, averaging 1 players.
How does Combat Local - Carbon Dev rank against other Rust servers?
On player hours for the past week, Combat Local - Carbon Dev sits at #9,608, which puts it inside the top 43% of every ranked server.
Operator and location
How reliably does Combat Local - Carbon Dev stay online?
Right now, you can reach Combat Local - Carbon Dev. Its earliest appearance in the records of Rust Server Trends dates to 28 October 2026.
Which region does Combat Local - Carbon Dev run from?
A region is not published by Combat Local - Carbon Dev. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 89.41.181.17:28015.
What build of Rust does Combat Local - Carbon Dev use?
Rust network protocol 2635 and build 168909 on Windows is what Combat Local - Carbon Dev runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does Combat Local - Carbon Dev run its wipes?
Too few wipes of Combat Local - Carbon Dev are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 22 hours is how long the current world has been running.
Tags
What do the server tags on Combat Local - Carbon Dev mean?
The game's server browser reads the tags Combat Local - Carbon Dev publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Combat Local - Carbon Dev appear?
These Rust Server Trends lists include Combat Local - Carbon Dev: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Join the server
What steps get you onto Combat Local - Carbon Dev?
You can connect by pressing F1 in Rust and typing client.connect 89.41.181.17:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.