Station XX-4131 · recording
Coconut Cove Pve
Online 89.34.97.220:28080 checked 13m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #4,131
- top 19%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 01:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.9 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 15:47 UTC4d ago | M0.5▲rising | 3 | – | running | 0 | |
| Fri 23 Oct, 17:42 UTC5d ago | M0.3▲rising | 3 | – | 0.9 days | 1 | |
| Thu 22 Oct, 20:24 UTC6d ago | M0.3▲rising | 2 | – | 0.9 days | 0 | |
| Wed 14 Oct, 19:30 UTC14d ago | M0.3▲rising | 2 | held half | 8 days | 0 | |
| Tue 13 Oct, 19:41 UTC15d ago | M0.0▲rising | 2 | – | 1 days | 1 | |
| Sun 4 Oct, 17:08 UTC24d ago | M0.0▲rising | 2 | held half | 9.1 days | 1 | |
| Thu 1 Oct, 21:36 UTC FW27d ago | M0.3▲rising | 2 | held half | 2.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Coconut Cove Pve?
Coconut Cove Pve runs a procedural map of size 4,500 with seed 481981, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.
Which settings and rules apply on Coconut Cove Pve?
The name of Coconut Cove Pve gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Coconut Cove Pve?
0 of the 50 slots on Coconut Cove Pve are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 3. The last 48 hours show their highest activity at 23:00 UTC, averaging 2 players.
How does Coconut Cove Pve rank against other Rust servers?
On player hours for the past week, Coconut Cove Pve sits at #4,131, which puts it inside the top 19% of every ranked server.
Server details
How reliably does Coconut Cove Pve stay online?
Right now, you can reach Coconut Cove Pve. The uptime it reports puts its last restart about 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 26 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Coconut Cove Pve perform under load?
The 48-hour average is 86 server fps; 9 is the lowest observed. The world held up to 154,894 entities at its peak, buildings and deployables included. Its highest memory use was 5,245 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Coconut Cove Pve run from?
Nothing about a region comes from Coconut Cove Pve. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 89.34.97.220:28080 is the address it uses.
What build of Rust does Coconut Cove Pve use?
On Windows, Coconut Cove Pve runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Coconut Cove Pve?
The recent wipes averaged a busiest count of 3 players. 24 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does Coconut Cove Pve wipe, and on which days?
No next wipe can be predicted for Coconut Cove Pve, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 4 days 11 hours.
Lists and tags
What do the server tags on Coconut Cove Pve mean?
These are the tags Coconut Cove Pve publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Coconut Cove Pve appear?
You will find Coconut Cove Pve on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to Coconut Cove Pve?
You can connect by pressing F1 in Rust and typing client.connect 89.34.97.220:28080 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.