Station XX-3257 · recording
crazi town
Online 89.34.97.13:28080 checked 11m ago
- Players now
- 2/ 50
- 4% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 2
- Rank
- #3,257
- top 15%
- No wipes
- resets
- 8 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Tue 09:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 00:21 UTC2d ago | – | – | – | – | – | 2 |
| Sun 25 Oct, 23:45 UTC3d ago | – | – | – | – | – | 0 |
| Sun 25 Oct, 23:26 UTC3d ago | – | – | – | – | – | 2 |
| Sun 25 Oct, 20:16 UTC3d ago | – | – | – | – | – | 2 |
| Sun 25 Oct, 17:43 UTC3d ago | – | – | – | – | – | 0 |
| Sun 25 Oct, 15:55 UTC3d ago | – | – | – | – | – | 0 |
| Fri 23 Oct, 22:34 UTC5d ago | – | – | – | – | – | 2 |
| Thu 22 Oct, 19:04 UTC6d ago | – | – | – | – | – | 0 |
| Thu 22 Oct, 01:54 UTC7d ago | – | – | – | – | – | 0 |
| Thu 22 Oct, 01:32 UTC7d ago | – | – | – | – | – | 0 |
| Thu 22 Oct, 01:14 UTC7d ago | – | – | – | – | – | 1 |
| Fri 16 Oct, 23:11 UTC12d ago | – | – | – | – | – | 0 |
| Fri 16 Oct, 22:01 UTC12d ago | M0.0▲rising | 2 | held half | 5.1 days | 1 | |
| Fri 16 Oct, 02:00 UTC13d ago | – | – | – | – | – | 2 |
| Thu 15 Oct, 22:38 UTC13d ago | M0.0■steady | 2 | – | 1 days | 2 | |
| Wed 14 Oct, 00:19 UTC15d ago | M0.0■steady | 2 | – | 1.9 days | 2 | |
| Tue 13 Oct, 16:38 UTC15d ago | – | – | – | – | – | 0 |
| Tue 13 Oct, 16:20 UTC15d ago | – | – | – | – | – | 0 |
| Tue 13 Oct, 15:58 UTC15d ago | M0.0▲rising | 2 | – | 0.3 days | 1 | |
| Sun 11 Oct, 15:24 UTC17d ago | M0.0▲rising | 2 | held half | 2 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on crazi town?
Generated by the game, the map on crazi town is procedural, size 5,000 with seed 22. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on crazi town?
No gather rate appears in the name of crazi town. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on crazi town right now?
At this moment, crazi town records 2 players across 50 slots. The seven-day average is 1 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 03:00 UTC at 2 players.
How does crazi town rank against other Rust servers?
Over the last seven days, crazi town recorded enough player hours to reach #3,257 worldwide, placing it in the top 15% of all ranked servers.
Server details
How reliably does crazi town stay online?
crazi town is up at the moment. Its reported uptime points to a restart about 12 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Does crazi town hold a steady tick rate?
The 48-hour average is 70 server fps; 48 is the lowest observed. At its highest, it carried 138,700 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,536 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does crazi town run from?
Nothing about a region comes from crazi town. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 89.34.97.13:28080.
What build of Rust does crazi town use?
On Windows, crazi town runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does crazi town run its wipes?
No wipe schedule is kept by crazi town, which makes a new world every few hours. None of those resets counts as a wipe.
Tags
What do the server tags on crazi town mean?
The game's server browser reads the tags crazi town publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does crazi town appear?
The Rust Server Trends lists that take in crazi town are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
What steps get you onto crazi town?
Enter client.connect 89.34.97.13:28080 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.