Rust Server TrendsSeismic network · station log
Recording Stations11,679 Players48,756 Active3,222 Wipes · 3 h127 48 h

Station XX-7920 · recording

V-SMP Charity Event

Online 89.28.237.58:28015 checked 13m ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#7,920
top 36%
Last wipe
8h ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-7920 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Tue 23:00 UTC
Peak · 48 h
2most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.511.5202:0011:0020:0005:0014:0023:00Wiped Tue 27 Oct, 16:26 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
010020030040002:0011:0020:0005:0014:0023:00Wiped Tue 27 Oct, 16:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep2 Oct14 Oct18 Oct23 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.9 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
33%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctSat 24 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 16:26 UTC8h ago – – – – running 0
Sun 25 Oct, 04:24 UTC2d ago M0.0rising 1 halved by day 1 2.5 days 0
Sat 24 Oct, 10:46 UTC3d ago M0.0rising 1 – 0.7 days 0
Mon 19 Oct, 17:07 UTC8d ago M0.0rising 1 halved by day 1 4.7 days 0
Sat 17 Oct, 15:31 UTC10d ago M0.0rising 1 held half 2.1 days 0
Thu 15 Oct, 21:07 UTC12d ago M0.3rising 2 – 1.8 days 0
Wed 14 Oct, 16:54 UTC13d ago M0.0rising 1 – 1.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 162 on average
35/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
128/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
50/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average
36/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
7/ 200
CSL Scenery Budget Test groups of 8+ · 85 on average
0/ 500
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on V-SMP Charity Event?

Generated by the game, the map on V-SMP Charity Event is procedural, size 5,500 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.

Which settings and rules apply on V-SMP Charity Event?

No gather rate appears in the name of V-SMP Charity Event. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on V-SMP Charity Event right now?

A reading taken now shows 0 players on V-SMP Charity Event, which has 10 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. Averaged over the last 48 hours, the busiest hour was 18:00 UTC at 1 players.

How does V-SMP Charity Event rank against other Rust servers?

Over the last seven days, V-SMP Charity Event recorded enough player hours to reach #7,920 worldwide, placing it in the top 36% of all ranked servers.

Operator and location

How reliably does V-SMP Charity Event stay online?

As recorded now, V-SMP Charity Event is running. The uptime it reports puts its last restart about 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 27 September 2026 is when Rust Server Trends first recorded it.

How well does V-SMP Charity Event perform under load?

Across the last 48 hours it averaged 233 server fps, with a floor of 168. The world held up to 22,611 entities at its peak, buildings and deployables included. It reached a ceiling of 3,122 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does V-SMP Charity Event run from?

Nothing about a region comes from V-SMP Charity Event. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 89.28.237.58:28015 is the address it uses.

Which Rust version is V-SMP Charity Event running?

Rust network protocol 2635 and build 167781 on Windows is what V-SMP Charity Event runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on V-SMP Charity Event?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 33% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

How often does V-SMP Charity Event wipe, and on which days?

There is no next wipe to predict at V-SMP Charity Event, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 8 hours.

Lists and tags

What do the server tags on V-SMP Charity Event mean?

Tags published by V-SMP Charity Event and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does V-SMP Charity Event appear?

You will find V-SMP Charity Event on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connecting

What steps get you onto V-SMP Charity Event?

Enter client.connect 89.28.237.58:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.