Rust Server TrendsSeismic network · station log
Recording Stations11,838 Players77,057 Active3,823 Wipes · 3 h156 48 h

Station NA-5436 · recording

Rust Warlords

Online NA 89.28.237.30:28075 checked 8m ago

biweekly wipes moddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#5,436
top 25% · #914 in NA
Last wipe
5d ago
biweekly schedule
Next wipe
8d 21h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-5436 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Mon 22:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5222:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

usual gap
10.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
50%else halves by day 7

Coming wipes

  1. 8d 21hThu 5 Nov, 19:00 UTCFW
  2. 22d 19hThu 19 Nov, 17:16 UTC
  3. 36d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 17:16 UTC5d ago M0.3rising 2 – running 0
Thu 15 Oct, 20:22 UTC12d ago M0.3rising 2 held half 6.9 days 0
Thu 1 Oct, 19:29 UTC FW26d ago M0.3rising 2 halved by day 7 14 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 243 on average
250/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 96 on average
126/ 200
Orange Dream | Cozy PvE/RP | No KOS NA · groups of 8+ · biweekly · 39 on average
20/ 200
LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No NA · groups of 12+ · biweekly · 15 on average
19/ 30
ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los NA · groups of 12+ · biweekly · 11 on average
12/ 100
Isle of Misfits PVE • Skill Tree • Events • NA · groups of 8+ · biweekly · 6 on average
5/ 75
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rust Warlords?

Generated by the game, the map on Rust Warlords is procedural, size 1,000 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.

Which settings and rules apply on Rust Warlords?

No gather rate appears in the name of Rust Warlords. The group limit is 8 players, the game's default. It plays in pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Rust Warlords?

At this moment, Rust Warlords records 0 players across 50 slots. The seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours came at 21:00 UTC, averaging 2 players.

How does Rust Warlords rank against other Rust servers?

Rust Warlords is #914 in North America and #5,436 worldwide on the past week's player hours, within the top 25% of ranked servers.

Server details

How reliably does Rust Warlords stay online?

Rust Warlords is up at the moment. Going by the uptime figure it reports, it restarted about 47 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Rust Warlords hold a steady tick rate?

The 48-hour average is 10 server fps; 5 is the lowest observed. At its highest, it carried 23,041 entities: buildings, deployables and the world's other contents. Memory use peaked at 1,761 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Rust Warlords hosted?

In North America Rust Warlords lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 89.28.237.30:28075.

Which Rust version is Rust Warlords running?

Rust Warlords is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Rust Warlords?

2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 31 hours after the wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 7.

How often does Rust Warlords wipe, and on which days?

The prediction is taken from its tag, since Rust Warlords has too few wipes on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 5 days 4 hours. In its tags it sets out a wipe schedule of every two weeks.

Tags

What do the server tags on Rust Warlords mean?

Tags published by Rust Warlords and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Rust Warlords appear?

These Rust Server Trends lists include Rust Warlords: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Join the server

How do you connect to Rust Warlords?

Enter client.connect 89.28.237.30:28075 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.