Rust Server TrendsSeismic network · station log
Recording Stations11,679 Players49,738 Active3,164 Wipes · 3 h118 48 h

Station EU-7961 · no signal

ParaBellum Rust Х50\Max3 Test

Offline EU 89.248.236.141:27406 checked 1d ago

weekly wipes vanillamoddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#7,961
top 36% · #2083 in EU
Last wipe
4d ago
weekly schedule
Next wipe
2d 8h
Sat 31 Oct, 18:07 UTC
Seismic record · station EU-7961 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 15:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75110:0013:0017:0020:0000:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608010:0013:0017:0020:0000:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 36% of all ranked servers, top 71% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 18:07 UTC, in 2d 8h. Its weekly schedule tag · low confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 2d 8hSat 31 Oct, 18:07 UTC
  2. 7d 9hThu 5 Nov, 19:00 UTCFW
  3. 9d 8hSat 7 Nov, 18:07 UTC
  4. 16d 8hSat 14 Nov, 18:07 UTC
  5. 23d 8hSat 21 Nov, 18:07 UTC
  6. 30d 8hSat 28 Nov, 18:07 UTC
  7. 35d 9hThu 3 Dec, 19:00 UTCFW
  8. 37d 8hSat 5 Dec, 18:07 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 18:07 UTC4d ago M0.0steady 1 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on ParaBellum Rust Х50\Max3 Test?

The procedural map on ParaBellum Rust Х50\Max3 Test is size 1,500 with seed 1601257091, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on ParaBellum Rust Х50\Max3 Test?

The name of ParaBellum Rust Х50\Max3 Test gives no gather rate. Groups hold up to 8 players, which is the default for the game. battlefield is the game mode, high rates and kits for fast PvP. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on ParaBellum Rust Х50\Max3 Test?

No players are recorded on ParaBellum Rust Х50\Max3 Test at this moment; it is offline, and the last sighting was 30 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 15:00 UTC at 0 players.

How does ParaBellum Rust Х50\Max3 Test rank against other Rust servers?

ParaBellum Rust Х50\Max3 Test is #2,083 in Europe and #7,961 worldwide on the past week's player hours, within the top 36% of ranked servers.

Server facts

How reliably does ParaBellum Rust Х50\Max3 Test stay online?

ParaBellum Rust Х50\Max3 Test is down at the moment; the last recorded contact was 30 hours ago. Going by the uptime figure it reports, it restarted about 8 hours ago. It was up 88% of the time across the last 7 full days: 148 of 168 hours. 10 October 2026 is when Rust Server Trends first recorded it.

Does ParaBellum Rust Х50\Max3 Test hold a steady tick rate?

Its average server fps over the last 48 hours was 60, and it never dropped below 57. Buildings, deployables and all the rest of the world's entities brought it to a high of 8,308. It reached a ceiling of 1,540 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is ParaBellum Rust Х50\Max3 Test hosted?

With its EU tag, ParaBellum Rust Х50\Max3 Test lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 89.248.236.141:27406 is the address it uses.

Which Rust version is ParaBellum Rust Х50\Max3 Test running?

ParaBellum Rust Х50\Max3 Test is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on ParaBellum Rust Х50\Max3 Test?

The recent wipes averaged a busiest count of 1 players. 2 hours into the latest wipe, the crowd reached its peak.

On what timetable does ParaBellum Rust Х50\Max3 Test run its wipes?

The prediction follows its tag, because too few of ParaBellum Rust Х50\Max3 Test's wipes are on record to confirm its schedule. Saturday 31 October at 18:07 UTC is when its next wipe is due. 4 days 13 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.

Tags

What do the server tags on ParaBellum Rust Х50\Max3 Test mean?

These are the tags ParaBellum Rust Х50\Max3 Test publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes happen weekly; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does ParaBellum Rust Х50\Max3 Test appear?

You will find ParaBellum Rust Х50\Max3 Test on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live and Rust battlefield servers. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

How to join

How do you connect to ParaBellum Rust Х50\Max3 Test?

To join, enter client.connect 89.248.236.141:27406 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://incloudgame.ru/.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^w,^v,^i,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp40
Max players 40 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly Wipes happen weekly.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Gameplay

^i
Battlefield Kits and high rates drive fast PvP.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.