Rust Server TrendsSeismic network · station log
Recording Stations11,823 Players72,372 Active3,652 Wipes · 3 h214 48 h

Station EU-6524 · no signal

Volt Rust 2x

Offline EU 89.248.236.140:27172 checked 1d ago

2x weekly wipes vanillamoddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 3
Rank
#6,524
top 29% · #1932 in EU
Last wipe
1d ago
weekly schedule
Next wipe
5d 16h
Wed 4 Nov, 06:19 UTC
Seismic record · station EU-6524 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 06:00 UTC
Peak · 48 h
3most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeak
0123414:0016:0019:0006:0010:0012:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608014:0016:0019:0006:0010:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct29 Oct

Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 06:19 UTC, in 5d 16h. Its weekly schedule tag · low confidence

usual gap
0.7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
3players, last three wipes

Coming wipes

  1. 5d 16hWed 4 Nov, 06:19 UTC
  2. 7d 5hThu 5 Nov, 19:00 UTCFW
  3. 12d 16hWed 11 Nov, 06:19 UTC
  4. 19d 16hWed 18 Nov, 06:19 UTC
  5. 26d 16hWed 25 Nov, 06:19 UTC
  6. 33d 16hWed 2 Dec, 06:19 UTC
  7. 35d 5hThu 3 Dec, 19:00 UTCFW
  8. 40d 16hWed 9 Dec, 06:19 UTC

The first 48 hours of its last wipes

Tue 27 OctMon 26 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 06:19 UTC1d ago – – – – running 2
Tue 27 Oct, 11:19 UTC2d ago M0.5rising 3 – 0.8 days 0
Mon 26 Oct, 19:35 UTC2d ago M0.0steady 3 – 0.7 days 3

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 333 on average
1053/ 1110
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 316 on average
167/ 1000
Magic Rust #14 — Modded 2x (No limit) | Pyccкий EU · groups of 300+ · 2x · weekly · 281 on average
291/ 340
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 EU · groups of 300+ · 2x · weekly · 279 on average
307/ 1900
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! EU · groups of 12+ · 2x · weekly · 218 on average
59/ 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x EU · groups of 300+ · 2x · weekly · 130 on average
35/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Volt Rust 2x?

The procedural map on Volt Rust 2x is size 3,500 with seed 254915660, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Volt Rust 2x?

2x gather is what Volt Rust 2x runs, judging by its name. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Volt Rust 2x?

A reading taken now finds Volt Rust 2x offline; the most recent activity was 25 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 3. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 2 players.

How does Volt Rust 2x rank against other Rust servers?

The last seven days of player hours place Volt Rust 2x at #6,524, in the top 29% of all ranked servers and #1,932 in Europe.

Operator and location

How reliably does Volt Rust 2x stay online?

No contact with Volt Rust 2x right now, and the last recorded contact was 25 hours ago. Going by the uptime figure it reports, it restarted about 1 hours ago. Of the 48 hours in the last 2 full days, it was up for 18, or 38% of the time. Its earliest appearance in the records of Rust Server Trends dates to 26 October 2026.

Does Volt Rust 2x hold a steady tick rate?

The 48-hour average is 70 server fps; 13 is the lowest observed. The world held up to 66,615 entities at its peak, buildings and deployables included. Memory use peaked at 2,100 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Volt Rust 2x run from?

With its EU tag, Volt Rust 2x lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 89.248.236.140:27172.

Which Rust version is Volt Rust 2x running?

On Linux, Volt Rust 2x runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Volt Rust 2x?

3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 6 hours after the wipe.

On what timetable does Volt Rust 2x run its wipes?

Its schedule cannot be confirmed, as too few of Volt Rust 2x's wipes are on record; the prediction follows its tag instead. The date of its next wipe is Wednesday 4 November at 06:19 UTC. 26 hours is how long the current world has been running. Its tags state a weekly wipe schedule.

Server tags

What do the server tags on Volt Rust 2x mean?

Tags published by Volt Rust 2x and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Volt Rust 2x appear?

The Rust Server Trends lists that take in Volt Rust 2x are: 2x Rust servers, listed live, EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x.

Connecting

How do you connect to Volt Rust 2x?

You can connect by pressing F1 in Rust and typing client.connect 89.248.236.140:27172 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://incloudgame.ru/.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players 100 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly A wipe comes once a week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.