Rust Server TrendsSeismic network · station log
Recording Stations11,863 Players104,004 Active3,955 Wipes · 3 h547 48 h

Station XX-13640 · no signal

[KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP |

Offline 89.222.116.216:11597 checked 19d ago

2x moddedoxide
Connect
Players now
1/ 120
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,640
top 62%
Last wipe
20d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-13640 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 120 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep27 Sep2 Oct7 Oct12 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.5 daysbetween real wipes
on rhythm
80%of its recent wipes
wipe-day peak
16players, last three wipes
crowd held
75%else halves by day 2

The first 48 hours of its last wipes

Fri 9 OctMon 5 OctFri 2 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 9 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 9 Oct, 07:49 UTC20d ago M0.8rising 8 – running 2
Mon 5 Oct, 09:17 UTC24d ago M1.1rising 19 held half 3.9 days 7
Fri 2 Oct, 07:35 UTC27d ago M1.3rising 21 held half 3.1 days 0
Thu 1 Oct, 18:56 UTC FW28d ago M1.3rising 21 – 0.5 days 2
Mon 28 Sep, 08:00 UTC31d ago M1.3rising 21 held half 3.5 days 1
Thu 24 Sep, 17:55 UTC35d ago M1.1rising 19 halved by day 2 3.6 days 5

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP |?

[KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP | runs a procedural map of size 3,500 with seed 324487, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP |?

Going by its name, [KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP | runs 2x gather. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on [KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP |?

No players are recorded on [KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP | at this moment; it is offline, and the last sighting was 19 days 2 hours ago.

How does [KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP | rank against other Rust servers?

Over the last seven days, [KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP | recorded enough player hours to reach #13,640 worldwide, placing it in the top 62% of all ranked servers.

Server details

How reliably does [KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP | stay online?

As recorded now, [KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP | is not reachable, the last contact having been 19 days 2 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 22 September 2026 is when Rust Server Trends first recorded it.

Which region does [KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP | run from?

Its name points to Asia, but [KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP | publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 89.222.116.216:11597.

What build of Rust does [KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP | use?

[KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP | is running Rust network protocol 2634 and build 167398 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on [KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP |?

The recent wipes averaged a busiest count of 16 players. 9 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 75% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.

On what timetable does [KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP | run its wipes?

There is no next wipe to predict at [KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP |, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 20 days 11 hours.

Tags

What do the server tags on [KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP | mean?

The game's server browser reads the tags [KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP | publishes: gmrust (Game mode): Survival in standard Rust; mp120 (Max players): Slots: 120; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP | appear?

The Rust Server Trends lists that take in [KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP | are: 2x Rust servers, listed live and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Connecting

How do you connect to [KR/JP] EOKA 2X | 자원 2배 | WIPE.10/09 | PVP |?

Enter client.connect 89.222.116.216:11597 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/VCvHW7HYBj.

Instrument codes

Server tags

what each one means

Published as mp120,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp120
Max players Slots: 120.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167398
Build Game build: 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.