Station EA-597 · recording
[SEA] Rust Manila 2x | Biweekly
Online EA 15.235.160.24:60404 checked 12m ago
- Players now
- 49/ 150
- 33% full
- Motion · 24 h
- M1.7▲rising
- +52 players on the day
- 7-day average
- 25
- peak 114
- Rank
- #597
- top 3% · #26 in EA
- Last wipe
- 16h ago
- biweekly schedule
- Next wipe
- 6d 21h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 49of 150 slots
- Motion · 24 h
- M1.7▲rising+52 players
- Sharpest hour
- −18into Thu 18:00 UTC
- Peak · 48 h
- 114most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers, top 5% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
- usual gap
- 10.5 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 39players, last three wipes
- crowd held
- 25%else halves by day 2
Coming wipes
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 13d 7hThu 12 Nov, 05:12 UTC
- 27d 7hThu 26 Nov, 05:12 UTC
- 34d 21hThu 3 Dec, 19:00 UTCFW
- 41d 7hThu 10 Dec, 05:12 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 58, 41 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 29 Oct, 05:12 UTC16h ago | – | – | – | – | running | 0 |
| Thu 15 Oct, 22:06 UTC13d ago | M1.7▲rising | 58 | – | – | 8 | |
| Thu 15 Oct, 04:53 UTC14d ago | M1.8▲rising | 57 | – | 0.7 days | 0 | |
| Thu 1 Oct, 18:45 UTC FW28d ago | M0.3▲rising | 2 | held half | 13.4 days | 0 | |
| Mon 21 Sep, 06:00 UTC38d ago | M0.5▲rising | 3 | halved by day 1 | 10.5 days | 0 | |
| Mon 14 Sep, 06:01 UTC45d ago | M0.0▲rising | 1 | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [SEA] Rust Manila 2x | Biweekly?
The procedural map on [SEA] Rust Manila 2x | Biweekly is size 3,800 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Kabisera ng Pilipinas.
Which settings and rules apply on [SEA] Rust Manila 2x | Biweekly?
2x gather is what [SEA] Rust Manila 2x | Biweekly runs, judging by its name. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is off: VAC, from Valve.
Live population
How many players are recorded on [SEA] Rust Manila 2x | Biweekly right now?
49 of the 150 slots on [SEA] Rust Manila 2x | Biweekly are filled right now. Averaged across the last seven days the population was 25 players, reaching a peak of 114. The last 48 hours show their highest activity at 15:00 UTC, averaging 111 players.
How does [SEA] Rust Manila 2x | Biweekly rank against other Rust servers?
[SEA] Rust Manila 2x | Biweekly is #26 in Asia and #597 worldwide on the past week's player hours, within the top 3% of ranked servers.
Server details
How reliably does [SEA] Rust Manila 2x | Biweekly stay online?
As recorded now, [SEA] Rust Manila 2x | Biweekly is running. Its reported uptime points to a restart about 14 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does [SEA] Rust Manila 2x | Biweekly perform under load?
Across the last 48 hours it averaged 100 server fps, with a floor of 50. Buildings, deployables and all the rest of the world's entities brought it to a high of 139,440. It reached a ceiling of 4,605 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does [SEA] Rust Manila 2x | Biweekly run from?
With its EA tag, [SEA] Rust Manila 2x | Biweekly lists itself in Asia. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 15.235.160.24:60404.
What build of Rust does [SEA] Rust Manila 2x | Biweekly use?
On Linux, [SEA] Rust Manila 2x | Biweekly runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on [SEA] Rust Manila 2x | Biweekly?
39 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 41 hours after the wipe. Until the next wipe the crowd remained above half that peak in 25% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.
On what timetable does [SEA] Rust Manila 2x | Biweekly run its wipes?
Its schedule cannot be confirmed, as too few of [SEA] Rust Manila 2x | Biweekly's wipes are on record; the prediction follows its tag instead. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 16 hours is how long the current world has been running. In its tags it sets out a wipe schedule of every two weeks.
Tags
What do the server tags on [SEA] Rust Manila 2x | Biweekly mean?
The game's server browser reads the tags [SEA] Rust Manila 2x | Biweekly publishes: gmrust (Game mode): You'll find standard Rust survival here; mp150 (Max players): 150 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EA (East Asia): The server browser files it under East Asia. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [SEA] Rust Manila 2x | Biweekly appear?
You will find [SEA] Rust Manila 2x | Biweekly on the following Rust Server Trends lists: 2x Rust servers, listed live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 2x; Players now: At least 10; Average players: 25+ on average.
Join the server
What steps get you onto [SEA] Rust Manila 2x | Biweekly?
To join, enter client.connect 15.235.160.24:60404 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/X4DyXjt5S.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.