Station EU-8260 · recording
[Rust.kz] Test
Online EU 89.218.13.150:28015 checked 12m ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M0.5▲rising
- +3 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #8,260
- top 37% · #2116 in EU
- Last wipe
- 11h ago
- weekly schedule
- Next wipe
- 6d 12h
- Tue 3 Nov, 08:21 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M0.5▲rising+3 players
- Sharpest hour
- +2into Tue 18:00 UTC
- Peak · 48 h
- 3most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 08:21 UTC, in 6d 12h. Its weekly schedule tag · low confidence
- usual gap
- 4.2 daysbetween real wipes
- on rhythm
- 25%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 33%else halves by day 2.5
Coming wipes
- 6d 12hTue 3 Nov, 08:21 UTC
- 8d 22hThu 5 Nov, 19:00 UTCFW
- 13d 12hTue 10 Nov, 08:21 UTC
- 20d 12hTue 17 Nov, 08:21 UTC
- 27d 12hTue 24 Nov, 08:21 UTC
- 34d 12hTue 1 Dec, 08:21 UTC
- 36d 22hThu 3 Dec, 19:00 UTCFW
- 41d 12hTue 8 Dec, 08:21 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 08:21 UTC11h ago | – | – | – | – | running | 0 |
| Fri 23 Oct, 15:43 UTC4d ago | M0.0■steady | 0 | – | – | 0 | |
| Thu 22 Oct, 10:08 UTC5d ago | M0.5▲rising | 3 | – | 1.2 days | 0 | |
| Thu 15 Oct, 08:32 UTC12d ago | M0.6▲rising | 4 | halved by day 3 | 7.1 days | 0 | |
| Sat 10 Oct, 13:59 UTC17d ago | M0.0▲rising | 1 | held half | 4.8 days | 0 | |
| Fri 2 Oct, 16:19 UTC25d ago | M0.0▲rising | 1 | halved by day 2 | 7.9 days | 0 | |
| Thu 1 Oct, 17:51 UTC FW26d ago | M0.0▲rising | 5 | – | 0.9 days | 4 | |
| Wed 30 Sep, 06:07 UTC27d ago | M0.7▲rising | 5 | – | 1.5 days | 0 | |
| Thu 24 Sep, 06:11 UTC33d ago | M0.3▲rising | 2 | halved by day 3 | 6 days | 0 | |
| Fri 18 Sep, 14:16 UTC39d ago | M0.0■steady | 2 | halved by day 1 | 5.7 days | 2 | |
| Thu 17 Sep, 13:04 UTC40d ago | M0.7▲rising | 5 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [Rust.kz] Test?
[Rust.kz] Test runs a procedural map of size 3,650 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.
Which settings and rules apply on [Rust.kz] Test?
The name of [Rust.kz] Test gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on [Rust.kz] Test?
At this moment, [Rust.kz] Test records 1 players across 10 slots. Across seven days this server recorded an average of 0 players and a peak of 3. The last 48 hours show their highest activity at 18:00 UTC, averaging 3 players.
How does [Rust.kz] Test rank against other Rust servers?
For player hours across the last seven days, [Rust.kz] Test takes #8,260 overall and #2,116 in Europe, inside the top 37% of all ranked servers.
Server facts
How reliably does [Rust.kz] Test stay online?
As recorded now, [Rust.kz] Test is running. Its reported uptime points to a restart about 9 hours ago. It was up 4% of the time across the last 7 full days: 6 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does [Rust.kz] Test perform under load?
Its average server fps over the last 48 hours was 94, and it never dropped below 86. Buildings, deployables and all the rest of the world's entities brought it to a high of 80,699. It reached a ceiling of 2,469 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does [Rust.kz] Test run from?
The EU tag is how [Rust.kz] Test lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 89.218.13.150:28015.
What build of Rust does [Rust.kz] Test use?
On Linux, [Rust.kz] Test runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on [Rust.kz] Test?
The recent wipes averaged a busiest count of 2 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 33% of its recent wipes. By day 2.5 it fell below half in the wipes where it didn't hold.
How often does [Rust.kz] Test wipe, and on which days?
The prediction follows its tag, because too few of [Rust.kz] Test's wipes are on record to confirm its schedule. The date of its next wipe is Tuesday 3 November at 08:21 UTC. 11 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.
Tags
What do the server tags on [Rust.kz] Test mean?
The game's server browser reads the tags [Rust.kz] Test publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes every week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Europe is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [Rust.kz] Test appear?
You will find [Rust.kz] Test on the following Rust Server Trends lists: EU Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Which person or group runs [Rust.kz] Test?
One operator most likely runs these: [Rust.kz] Test and 1 other server we track, all publishing a rust.kz hostname.
Connecting
What steps get you onto [Rust.kz] Test?
You can connect by pressing F1 in Rust and typing client.connect 89.218.13.150:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/STJwd78hZz.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
