Rust Server TrendsSeismic network · station log
Recording Stations11,699 Players65,959 Active3,548 Wipes · 3 h116 48 h

Station XX-10159 · no signal

Rust 6K | Procedural Map

Offline 89.197.85.94:28115 checked 14h ago

moddedoxide
Connect
Players now
2/ 20
10% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 2
Rank
#10,159
top 46%
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-10159 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 20 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+1into Tue 21:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5212:0014:0016:0017:0019:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020012:0014:0016:0017:0019:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct8 Oct11 Oct16 Oct19 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 11:00 UTC2d ago – – – – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
174/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average
125/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
185/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
131/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
14/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
55/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rust 6K | Procedural Map?

Generated by the game, the map on Rust 6K | Procedural Map is procedural, size 5,000 with seed 561201300. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Rust 6K | Procedural Map?

No gather rate appears in the name of Rust 6K | Procedural Map. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Rust 6K | Procedural Map?

No players are recorded on Rust 6K | Procedural Map at this moment; it is offline, and the last sighting was 14 hours ago. The seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours came at 21:00 UTC, averaging 1 players.

How does Rust 6K | Procedural Map rank against other Rust servers?

The last seven days of player hours place Rust 6K | Procedural Map at #10,159, in the top 46% of all ranked servers.

Server facts

How reliably does Rust 6K | Procedural Map stay online?

As recorded now, Rust 6K | Procedural Map is not reachable, the last contact having been 14 hours ago. The uptime it reports puts its last restart about 5 minutes ago. 12 of 168 hours in the last 7 full days were up time, 7% of the total. On 4 October 2026 it was recorded for the first time by Rust Server Trends.

How well does Rust 6K | Procedural Map perform under load?

Across the last 48 hours it averaged 119 server fps, with a floor of 77. Buildings, deployables and all the rest of the world's entities brought it to a high of 195,872. Its highest memory use was 3,680 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Rust 6K | Procedural Map hosted?

No region is published by Rust 6K | Procedural Map. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 89.197.85.94:28115.

Which Rust version is Rust 6K | Procedural Map running?

Rust network protocol 2635 and build 168909 on Windows is what Rust 6K | Procedural Map runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does Rust 6K | Procedural Map wipe, and on which days?

Too few wipes of Rust 6K | Procedural Map are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 44 hours.

Tags

What do the server tags on Rust 6K | Procedural Map mean?

These are the tags Rust 6K | Procedural Map publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Rust 6K | Procedural Map appear?

The Rust Server Trends lists that take in Rust 6K | Procedural Map are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Connecting

How do you connect to Rust 6K | Procedural Map?

You can connect by pressing F1 in Rust and typing client.connect 89.197.85.94:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp20
Max players Slots: 20.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.