Station XX-11101 · no signal
Test Server 2026
Offline 89.134.26.234:28015 checked 3d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #11,101
- top 50%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 10.5 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 09:10 UTC4d ago | M0.0■steady | 1 | – | running | 1 | |
| Mon 12 Oct, 20:18 UTC15d ago | M0.0▲rising | 1 | held half | 10.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Test Server 2026?
The map on Test Server 2026 is procedural, produced by the game.
Which settings and rules apply on Test Server 2026?
The name of Test Server 2026 gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Test Server 2026 right now?
No players are recorded on Test Server 2026 at this moment; it is offline, and the last sighting was 3 days 22 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.
How does Test Server 2026 rank against other Rust servers?
On player hours for the past week, Test Server 2026 sits at #11,101, which puts it inside the top 50% of every ranked server.
Server facts
How reliably does Test Server 2026 stay online?
Test Server 2026 is down at the moment; the last recorded contact was 3 days 22 hours ago. 26 of 168 hours in the last 7 full days were up time, 15% of the total. On 12 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Test Server 2026 run from?
No region is published by Test Server 2026. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 89.134.26.234:28015.
What build of Rust does Test Server 2026 use?
Rust network protocol 2635 and build 168909 on Windows is what Test Server 2026 runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Test Server 2026?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.
How often does Test Server 2026 wipe, and on which days?
On record so far are too few of Test Server 2026's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 4 days 23 hours.
Server tags
What do the server tags on Test Server 2026 mean?
Tags published by Test Server 2026 and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Test Server 2026 appear?
You will find Test Server 2026 on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to Test Server 2026?
Enter client.connect 89.134.26.234:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.