Station EU-15871 · no signal
TEAM PROJECT
Offline EU 89.105.200.145:28015 checked 34d ago
- Players now
- 0/ 150
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,871
- top 71% · #2537 in EU
- Last wipe
- 36d ago
- weekly schedule
- Next wipe
- 5d 21h
- Tue 3 Nov, 18:39 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 150 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 3 November, 18:39 UTC, in 5d 21h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on TEAM PROJECT?
No gather rate appears in the name of TEAM PROJECT. Groups hold up to 8 players, which is the default for the game. battlefield is the game mode, high rates and kits for fast PvP. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on TEAM PROJECT?
TEAM PROJECT is not responding at this moment and is offline, last seen 34 days 1 hours ago.
How does TEAM PROJECT rank against other Rust servers?
The last seven days of player hours place TEAM PROJECT at #15,871, in the top 71% of all ranked servers and #2,537 in Europe.
Operator and location
How reliably does TEAM PROJECT stay online?
As recorded now, TEAM PROJECT is not reachable, the last contact having been 34 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 24 September 2026.
Where in the world is TEAM PROJECT hosted?
With its EU tag, TEAM PROJECT lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 89.105.200.145:28015.
Which Rust version is TEAM PROJECT running?
Rust network protocol 2633 and build 165217 on Linux is what TEAM PROJECT runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does TEAM PROJECT run its wipes?
From weekly: 7 days after its last wipe the next wipe of TEAM PROJECT is estimated. The date of its next wipe is Tuesday 3 November at 18:39 UTC. It has run its current world for 36 days 2 hours. The tags it publishes carry a weekly wipe schedule.
Tags
What do the server tags on TEAM PROJECT mean?
The game's server browser reads the tags TEAM PROJECT publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp150 (Max players): Slots: 150; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Europe is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does TEAM PROJECT appear?
These Rust Server Trends lists include TEAM PROJECT: EU Rust servers, Modded Rust servers, tracked live and Rust battlefield servers. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
How to join
What steps get you onto TEAM PROJECT?
You can connect by pressing F1 in Rust and typing client.connect 89.105.200.145:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.