Station EU-16840 · no signal
TEAM PROJECT
Offline EU 89.105.200.135:28015 checked 32d ago
- Players now
- 0/ 150
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,840
- top 72% · #2572 in EU
- Last wipe
- 36d ago
- weekly schedule
- Next wipe
- 5d 9h
- Tue 3 Nov, 18:39 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 150 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 18:39 UTC, in 5d 9h. Its weekly schedule tag · low confidence
Coming wipes
- 5d 9hTue 3 Nov, 18:39 UTC
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 12d 9hTue 10 Nov, 18:39 UTC
- 19d 9hTue 17 Nov, 18:39 UTC
- 26d 9hTue 24 Nov, 18:39 UTC
- 33d 9hTue 1 Dec, 18:39 UTC
- 35d 9hThu 3 Dec, 19:00 UTCFW
- 40d 9hTue 8 Dec, 18:39 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 22 Sep, 18:39 UTC36d ago | – | – | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on TEAM PROJECT?
You will find no gather rate in the name of TEAM PROJECT. At the game's default, groups can have up to 8 players. battlefield is the game mode, kits and high rates for fast PvP. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on TEAM PROJECT?
TEAM PROJECT is not responding at this moment and is offline, last seen 32 days 15 hours ago.
How does TEAM PROJECT rank against other Rust servers?
TEAM PROJECT is #2,572 in Europe and #16,840 worldwide on the past week's player hours, within the top 72% of ranked servers.
Server facts
How reliably does TEAM PROJECT stay online?
As recorded now, TEAM PROJECT is not reachable, the last contact having been 32 days 15 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 16 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does TEAM PROJECT run from?
The EU tag is how TEAM PROJECT lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 89.105.200.135:28015.
What build of Rust does TEAM PROJECT use?
TEAM PROJECT is running Rust network protocol 2633 and build 165217 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does TEAM PROJECT run its wipes?
The prediction is taken from its tag, since TEAM PROJECT has too few wipes on record to confirm the schedule. Tuesday 3 November at 18:39 UTC is when its next wipe is due. It has run its current world for 36 days 14 hours. Its tags state a weekly wipe schedule.
Tags
What do the server tags on TEAM PROJECT mean?
Tags published by TEAM PROJECT and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp150 (Max players): Slots: 150; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes every week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Europe is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does TEAM PROJECT appear?
You will find TEAM PROJECT on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live and Rust battlefield servers. On the server list, the filters it matches are: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Connecting
What steps get you onto TEAM PROJECT?
To join, enter client.connect 89.105.200.135:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.