Station EU-15481 · no signal
TEAM PROJECT
Offline EU 89.105.199.215:28015 checked 39d ago
- Players now
- 0/ 150
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,481
- #2534 in EU
- Last wipe
- 39d ago
- weekly schedule
- Next wipe
- 2d 15h
- Sun 1 Nov, 08:43 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 150 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Sunday 1 November, 08:43 UTC, in 2d 15h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on TEAM PROJECT?
A procedural map runs on TEAM PROJECT, generated by the game.
Which settings and rules apply on TEAM PROJECT?
You will find no gather rate in the name of TEAM PROJECT. At the game's default, groups can have up to 8 players. It plays in battlefield mode, kits and high rates for fast PvP. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on TEAM PROJECT?
A reading taken now finds TEAM PROJECT offline; the most recent activity was 39 days 6 hours ago.
How does TEAM PROJECT rank against other Rust servers?
TEAM PROJECT is #2,534 in Europe and #15,481 worldwide on the past week's player hours, within the top – of ranked servers.
Server facts
How reliably does TEAM PROJECT stay online?
No contact with TEAM PROJECT right now, and the last recorded contact was 39 days 6 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 20 September 2026 is when Rust Server Trends first recorded it.
Where in the world is TEAM PROJECT hosted?
The EU tag is how TEAM PROJECT lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 89.105.199.215:28015.
Which Rust version is TEAM PROJECT running?
Rust network protocol 2633 and build 164530 on Linux is what TEAM PROJECT runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does TEAM PROJECT wipe, and on which days?
From weekly: 7 days after its last wipe the next wipe of TEAM PROJECT is estimated. The date of its next wipe is Sunday 1 November at 08:43 UTC. The present world dates from 39 days 8 hours. Its tags state a weekly wipe schedule.
Server tags
What do the server tags on TEAM PROJECT mean?
These are the tags TEAM PROJECT publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp150 (Max players): Slots: 150; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): It runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^w (Weekly): Wipes happen weekly; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Europe is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does TEAM PROJECT appear?
The Rust Server Trends lists that take in TEAM PROJECT are: EU Rust servers, Modded Rust servers, tracked live and Rust battlefield servers. On the server list, the filters it matches are: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Connecting
What steps get you onto TEAM PROJECT?
You can connect by pressing F1 in Rust and typing client.connect 89.105.199.215:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.