Station EU-15478 · no signal
TEAM PROJECT
Offline EU 89.105.199.210:28015 checked 34d ago
- Players now
- 0/ 150
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,478
- top 71% · #2515 in EU
- Last wipe
- 35d ago
- weekly schedule
- Next wipe
- due
- Wed 28 Oct, 18:57 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 150 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 28 October, 18:57 UTC due. Its weekly schedule tag · low confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- dueWed 28 Oct, 18:57 UTC
- 6d 23hWed 4 Nov, 18:57 UTC
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 13d 23hWed 11 Nov, 18:57 UTC
- 20d 23hWed 18 Nov, 18:57 UTC
- 27d 23hWed 25 Nov, 18:57 UTC
- 34d 23hWed 2 Dec, 18:57 UTC
- 35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 23 Sep, 18:57 UTC35d ago | M0.0■steady | 0 | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on TEAM PROJECT?
The name of TEAM PROJECT gives no gather rate. The group limit is 8 players, the game's default. battlefield is the game mode, kits and high rates for fast PvP. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on TEAM PROJECT right now?
No players are recorded on TEAM PROJECT at this moment; it is offline, and the last sighting was 34 days 23 hours ago.
How does TEAM PROJECT rank against other Rust servers?
TEAM PROJECT is #2,515 in Europe and #15,478 worldwide on the past week's player hours, within the top 71% of ranked servers.
Server details
How reliably does TEAM PROJECT stay online?
No contact with TEAM PROJECT right now, and the last recorded contact was 34 days 23 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 22 September 2026.
Which region does TEAM PROJECT run from?
In Europe TEAM PROJECT lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 89.105.199.210:28015.
Which Rust version is TEAM PROJECT running?
TEAM PROJECT is running Rust network protocol 2633 and build 165217 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on TEAM PROJECT?
The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 1 hours after the wipe.
On what timetable does TEAM PROJECT run its wipes?
Its schedule cannot be confirmed, as too few of TEAM PROJECT's wipes are on record; the prediction follows its tag instead. Wednesday 28 October at 18:57 UTC is when its next wipe is due. It has run its current world for 35 days. Its tags state a weekly wipe schedule.
Lists and tags
What do the server tags on TEAM PROJECT mean?
The game's server browser reads the tags TEAM PROJECT publishes: gmvanilla (Game mode): Survival in vanilla mode; mp150 (Max players): 150 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes happen weekly; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does TEAM PROJECT appear?
The Rust Server Trends lists that take in TEAM PROJECT are: EU Rust servers, Modded Rust servers, tracked live and Rust battlefield servers. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Join the server
What steps get you onto TEAM PROJECT?
To join, enter client.connect 89.105.199.210:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.