Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h41 48 h

Station EU-15478 · no signal

TEAM PROJECT

Offline EU 89.105.199.210:28015 checked 34d ago

weekly wipes vanillamoddedoxide
Connect
Players now
0/ 150
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,478
top 71% · #2515 in EU
Last wipe
35d ago
weekly schedule
Next wipe
due
Wed 28 Oct, 18:57 UTC
Seismic record · station EU-15478 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 150 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep24 Sep25 Sep27 Sep28 Sep30 Sep

Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Wednesday 28 October, 18:57 UTC due. Its weekly schedule tag · low confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. dueWed 28 Oct, 18:57 UTC
  2. 6d 23hWed 4 Nov, 18:57 UTC
  3. 7d 23hThu 5 Nov, 19:00 UTCFW
  4. 13d 23hWed 11 Nov, 18:57 UTC
  5. 20d 23hWed 18 Nov, 18:57 UTC
  6. 27d 23hWed 25 Nov, 18:57 UTC
  7. 34d 23hWed 2 Dec, 18:57 UTC
  8. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 23 Sep, 18:57 UTC35d ago M0.0steady 0 – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+ EU · groups of 60+ · 2x · weekly · 4 on average
5/ 100
RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10 EU · groups of 50+ · 5x · weekly · 182 on average
308/ 320
CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS EU · groups of 100+ · 1000x · weekly · 60 on average
153/ 175
X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++ EU · groups of 8+ · 1e+06x · weekly · 10 on average
15/ 200
KRISTALIX RUST - X50 | NOLIMIT | 27.10 EU · groups of 30+ · 50x · weekly · 8 on average
16/ 150
EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|Skinbo EU · groups of 10+ · 20x · weekly · 6 on average
12/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on TEAM PROJECT?

The name of TEAM PROJECT gives no gather rate. The group limit is 8 players, the game's default. battlefield is the game mode, kits and high rates for fast PvP. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on TEAM PROJECT right now?

No players are recorded on TEAM PROJECT at this moment; it is offline, and the last sighting was 34 days 23 hours ago.

How does TEAM PROJECT rank against other Rust servers?

TEAM PROJECT is #2,515 in Europe and #15,478 worldwide on the past week's player hours, within the top 71% of ranked servers.

Server details

How reliably does TEAM PROJECT stay online?

No contact with TEAM PROJECT right now, and the last recorded contact was 34 days 23 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 22 September 2026.

Which region does TEAM PROJECT run from?

In Europe TEAM PROJECT lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 89.105.199.210:28015.

Which Rust version is TEAM PROJECT running?

TEAM PROJECT is running Rust network protocol 2633 and build 165217 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on TEAM PROJECT?

The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 1 hours after the wipe.

On what timetable does TEAM PROJECT run its wipes?

Its schedule cannot be confirmed, as too few of TEAM PROJECT's wipes are on record; the prediction follows its tag instead. Wednesday 28 October at 18:57 UTC is when its next wipe is due. It has run its current world for 35 days. Its tags state a weekly wipe schedule.

Lists and tags

What do the server tags on TEAM PROJECT mean?

The game's server browser reads the tags TEAM PROJECT publishes: gmvanilla (Game mode): Survival in vanilla mode; mp150 (Max players): 150 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes happen weekly; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does TEAM PROJECT appear?

The Rust Server Trends lists that take in TEAM PROJECT are: EU Rust servers, Modded Rust servers, tracked live and Rust battlefield servers. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Join the server

What steps get you onto TEAM PROJECT?

To join, enter client.connect 89.105.199.210:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp150
Max players 150 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly Wipes happen weekly.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^i
Battlefield High rates and kits for fast PvP.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.