Station XX-10084 · no signal
Server_210_DevBlog
Offline 89.105.199.147:28015 checked 5d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #10,084
- top 45%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Server_210_DevBlog?
The map on Server_210_DevBlog is procedural, produced by the game.
Which settings and rules apply on Server_210_DevBlog?
No gather rate appears in the name of Server_210_DevBlog. The group limit is not published. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. VAC, Valve's anti-cheat, is switched off.
Player counts
What is the current population on Server_210_DevBlog?
No players are recorded on Server_210_DevBlog at this moment; it is offline, and the last sighting was 5 days 1 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.
How does Server_210_DevBlog rank against other Rust servers?
On player hours for the past week, Server_210_DevBlog sits at #10,084, which puts it inside the top 45% of every ranked server.
Server details
How reliably does Server_210_DevBlog stay online?
No contact with Server_210_DevBlog right now, and the last recorded contact was 5 days 1 hours ago. 2 of 120 hours in the last 5 full days were up time, 2% of the total. On 22 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Server_210_DevBlog hosted?
A region is not published by Server_210_DevBlog. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 89.105.199.147:28015.
What build of Rust does Server_210_DevBlog use?
Rust network protocol 2201 on Windows is what Server_210_DevBlog runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does Server_210_DevBlog run its wipes?
The rhythm of Server_210_DevBlog cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 6 days 6 hours.
Tags
What do the server tags on Server_210_DevBlog mean?
These are the tags Server_210_DevBlog publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; v2201 (Protocol): Game protocol 2201: to join, your game must match this version; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hd910d3d2 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Server_210_DevBlog appear?
You will find Server_210_DevBlog on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Last wipe: In the last week.
Connecting
How do you connect to Server_210_DevBlog?
You can connect by pressing F1 in Rust and typing client.connect 89.105.199.147:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.