Station XX-7121 · no signal
Local Test
Offline 88.216.63.86:28015 checked 2d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #7,121
- top 32%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 18:46 UTC4d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Local Test?
The map on Local Test is procedural, produced by the game.
Which settings and rules apply on Local Test?
The name of Local Test gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Local Test?
A reading taken now finds Local Test offline; the most recent activity was 2 days 9 hours ago. The seven-day average is 0 players, with a peak of 1.
How does Local Test rank against other Rust servers?
On player hours for the past week, Local Test sits at #7,121, which puts it inside the top 32% of every ranked server.
Operator and location
How reliably does Local Test stay online?
No contact with Local Test right now, and the last recorded contact was 2 days 9 hours ago. It was up 24% of the time across the last 7 full days: 41 of 168 hours. 9 October 2026 is when Rust Server Trends first recorded it.
Which region does Local Test run from?
A region is not published by Local Test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 88.216.63.86:28015.
What build of Rust does Local Test use?
Rust network protocol 2635 and build 168909 on Windows is what Local Test runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Local Test?
The recent wipes averaged a busiest count of 1 players. 8 hours after the latest wipe, the crowd peaked.
How often does Local Test wipe, and on which days?
On record so far are too few of Local Test's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 28 days 10 hours is how long the current world has been running.
Lists and tags
What do the server tags on Local Test mean?
The game's server browser reads the tags Local Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Local Test appear?
These Rust Server Trends lists include Local Test: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
What steps get you onto Local Test?
You can connect by pressing F1 in Rust and typing client.connect 88.216.63.86:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.